If you are above an archer with your shield facing down, and the archer hits you will all three of the arrows during a shotgun blast you go flying into the air as you would with a bomb jump. The jump very powerful, usually sending you into the map height. Another less game breaking flaw is more of a nuisance. Before archers had to step outside of a door for at least 1 second to release all three of their arrows, now they can go in and out of the door in a split second leaving a knight with almost no change of catching them. This allows them to hit an advancing enemy for an almost guaranteed 2-3 heats and a low change of being killed in the process. Rant courtesy of tru0067: It was supposed to reduce camping It does not achieve this in the least. Archers are now less likely to go onto the flat no mans land section, as in this area if they fire their triple shot at the enemy only the middle and upper shots will even matter, as the lower will go into the ground, this means the archer must fire upwards, and will still only get one arrow into the enemy they are aiming at; the others going behind them (potentially into other enemies albeit). This makes archers on flats extremely weak, being unable to punish an enemy that drops their shield with more than 1 heart of damage. Obviously this applies to archers at a medium to long distance, but don't start saying that it means archers just have to get closer. They're an ARCHER, they are supposed to be effective at LONG RANGE. Before an archer was extremely effective in this regard, as a triple shot fire parallel to the ground would cause all three arrows to hit the front most enemy (which would usually be a knight who HAS to drop his shield at some point if he wishes to kill other knights), encouraging the opposing knights to use shield walls (teamwork), and archers to come out of their towers to use this extremely effective method. As this has been nullified, I think that camping is now just as effective as going offensive, while affording greater protection. It reduces skill Archers now no longer need to aim their shots as much. Firing a spray into a group is now only slightly less effective than firing a well placed spray into the group. Before a triple shot had to be aimed at specific members of the group, such as other archers, builders or slash-charging knights. However, now no matter how hard you aim, you are still only likely to get one hit on that enemy. Making the triple shot more of an annoyance than a dangerous tool. In a similar way, archer vs archer fights are now less dependent on your aim over distance, but only your timing. Whereas before it required both good aim and timing, meaning that the required skill to play as a good archer is reduced. This was especially obvious to me when I was able to consistently tie with a friend of mine who mains archer, even though my skill level as an archer is much less than his. It also reduces the archer's ability to do good damage over range, as a triple shot is unlikely to get more than one hit in. This completely removes 'surprise' triple shots that would take out builders or archers, or even grievously wound a lax knight. This means that no matter how hard you try, an archer is unlikely to get a kill over a long range, before an enemy is able to scurry under cover, or take evasive action. Drastically reducing the archers ability to be a long range unit. It is too effective at close range Why I ask you is the ARCHER's best form of attack the complete inverse of what an archer should be good at. A shotgun triple shot at point blank does 3 hearts, usually killing a knight that has been able to get close to you. This means that injured knights are almost completely unable to approach archers. In other words, a close quarters specialist is unable to get close to a long range specialist, because the long range specialist has a perfect counter at close range. Moreover the instantaneous nature of the shotgun burst means that a knight who does get hit at close range is almost certain to get hit by all three arrows, whereas before the archer would require skill to equate the knock back and keep the second and third arrows in line with where their target would be pushed after the first shot. This means that the shotgun is now more of a short range murder weapon, rather than a tool used to reacquire distance between the knight and archer, allowing time to retreat or for back up to arrive.