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[1500] Revolutionary Trap Design

Discussion in 'Building Critiques' started by PeggleFrank, Jun 7, 2015.

  1. PeggleFrank

    PeggleFrank Base Burner

    Messages:
    125
    Today, I'm here to tell you about a very special type of trap which, to my knowledge, hasn't been created yet. This, in full honesty, outclasses every other trap you have ever made and will ever make.

    You will never need another trap again in your life. Really.

    Below is the design that I hope to have adopted into the meta.

    [​IMG]

    As you can see, this employs multiple tactics and has multiple stages. We will go through the tactics in order, and then the stages its victims go through.

    • Mindgames: Enemies are distracted by the promise of gluttony and promptly jump into the pit, without thinking of what truly lies beneath the facade.
    • String-pulling: After climbing such a massive wall, the enemy must assume there is to be some sort of reward at the top. Naturally, the prospect of food is right there to reward them... and soon disappoint. They assume the reward is true, for it would be a dishonorable act to lie to whatever brave hero may scaled the wall in the first place. Except archers. **** archers.
    • Doubt: When preparing to jump into the pit, the thoughts that encompass the minds of the victims usually consist of wonderances such as "Is that really a pit filled with spikes?," "Can I really escape from this lair of reward once I dive into it as could a barracuda in an oil spill?," and "Is this reward of food holding an inner, more malicious intent it wishes not to tell me of, or is there truly a stash of protein hidden within that which its arrow directs to?"
    I will now describe the stages that the victims of this trap go through before being murdered viciously.
    1. The victim sees what seems to be an impass.
    2. The victim climbs the wall.
    3. The victim walks right into the trap, because that's obviously what everyone does when they see a pit filled with spikes. (This works 100% of the time. If it doesn't work, it's undoubtedly your fault)
    4. The trap works and the builder of the trap receives credit for the kill.
    5. The cycle continues indefinitely.
    As we all know, traps are a very worthy use of our time and resources due to their consistent nature of killing the enemy in gruesome and unconventional ways that would not be considered legal even when federally administered among many areas of the world. They are absolutely perfect and we will always get more resources out of them than we put in, so it's important that traps come before all else, including walls, items, knights, and archers. The next time you see a wall, remind the builder who built it of the power of traps, and make sure that they promptly begin to construct something resembling the trap shown above. If they don't, hop into the role of a builder yourself and try making your own trap. They never go wrong, and as we know, trap blocks are absolutely useless to the enemy team in every possible way, and they will never work against you.

    This trap will cost around 3,750 stone and 500 wood. Most large or massive-size CTF maps have this amount of materials available for both teams, so it shouldn't be a problem to assemble it. If it is a problem, then the fault is none but yours, as you are playing on a server that does not have 3,750 stone and 500 wood available to both teams; and thus, that makes you weak. That also means that every single CTF server and map out there is too weak for a trap of this caliber. It's recommended that you build it on Soprano's sandbox server and then pretend to play CTF if you wish to witness the black magic that keeps the efficiency of this design at its peak.

    Remember, traps just become more effective the more complicated they become. Rude Golbderg was hired by the military to create traps, and ended up killing over 9.4 billion enemy troops with his designs. You can do the same in King Arthur's gold, as long as you employ masterful designs like this.

    Feel free to suggest improvements, but, as far as I can tell, this design is unbreakable in absolutely every way. You really can't get much better than this.
     
  2. Umel1_X

    Umel1_X Baka Police Donator

    Messages:
    8
    Was about to say stuff about all the wrong you posted, but upon rereading, realized that this is more like a satire of trap making.
     
    PeggleFrank likes this.
  3. dayleaf

    dayleaf Ballista Bolt Thrower
    1. The Thieves Guild

    Messages:
    255
    I guess no one is THAT stupid to follow that rule.
    about the trap, this one has been made before, many times, it is mostly seen in vertical form, but i have seen it in horizontal too.
     
  4. heX_

    heX_ Shark Slayer

    Messages:
    207
    r u srs
     
  5. PeggleFrank

    PeggleFrank Base Burner

    Messages:
    125
    No, no, it's revolutionary! It might have been invented long ago, but that doesn't mean it's still revolutionary.

    On a side note, maybe I should add "/s" to the end of the OP.
     
    Anonymuse likes this.
  6. AmestriStephen

    AmestriStephen Bison Rider Forum Moderator Official Server Admin Tester

    Messages:
    335
    i was like "ohh a new kewl trap to test"

    then i pressed the spoiler button

    :rektlord:
     
    GreyHCK, EhRa and Redshadow6 like this.
  7. Corpsey

    Corpsey Ballista Bolt Thrower

    Messages:
    124
    It's one flaw that no one ever seems to take advantage of, is that it can be paved over pretty easily.

    It's also quite expensive. For the same cost you could have:
    :castle_wall::castle_wall::castle_wall:
    :castle_wall::castle_wall::castle_wall:
    :castle_wall::castle_wall::castle_wall:
    :castle_wall::castle_wall::castle_wall:
    :castle_wall::castle_wall::castle_wall:
    :castle_wall::castle_wall::castle_wall:
    :castle_wall::castle_wall::castle_wall:
    :castle_wall::castle_wall::castle_wall:
    :castle_wall::castle_wall::castle_wall:
    :castle_wall::castle_wall::castle_wall:
    :castle_wall::castle_wall::castle_wall:
    :castle_wall::castle_wall::castle_wall:
    :castle_wall::castle_wall::castle_wall:
    :castle_wall::castle_wall::castle_wall:
    :castle_wall::castle_wall::castle_wall:
    :castle_wall::castle_wall::castle_wall:
    :castle_wall::castle_wall::castle_wall:
    :castle_wall::castle_wall::castle_wall:
    Of course, rearranged in a way to make a forward base though.
     
    AmestriStephen likes this.
  8. Anonymuse

    Anonymuse Arsonist

    Messages:
    443
    Lol @ people taking this seriously. It's like A Modest Proposal, KAG-style.
     
  9. EhRa

    EhRa Ooooooof Staff Alumni Donator
    1. KRPG

    Messages:
    804
    About to take it seriously then I just realised it was a joke...
     
    PeggleFrank likes this.
  10. Draco1991

    Draco1991 Drill Rusher

    Messages:
    61
    I love it. It's revolutionary indeed.
     
    PeggleFrank likes this.
  11. franek123

    franek123 The architect of the royal castle. Donator Tester

    Messages:
    514
    *ekhm ekhm*
     
    Guitrz and PeggleFrank like this.
  12. Trumbles

    Trumbles Base Burner

    Messages:
    449
    If only trampolines couldn't be turned off by the enemy, or destroyed so easily.
     
    franek123 likes this.
  13. TryingKAG

    TryingKAG Catapult Fodder

    Messages:
    18
    I like traps for their looks tho
    here's a decorative crucifix
    [​IMG]
    breaking a single back wall collapses everything aside from stone door, causing 10 stone and 45 wood worth of damage
    Here, I conceal door within trap, that way it looks like lower knuckle of middle finger instead of a way out
    [​IMG] obscene_gesture.png
    I went over how to get through platforms in another post, but here's how the blue team exits this trap, in case you're wondering https://youtu.be/8bsF6oUgeHY

    making letters out of back wall is sort of cumbersome, though. AFAIK, the signs from tutorial can't be read from afar, so I even if I could build them, I can't use them to taunt enemies over to me
     
    Last edited: Jun 21, 2019
    kodysch likes this.