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[1656] Spikes activate faster on client version than Steam version

Discussion in 'Archive' started by Blue_Tiger, Dec 1, 2015.

  1. Blue_Tiger

    Blue_Tiger Bison Rider Tester

    Messages:
    899
    Category: KAG Client
    Operating system: Windows
    Build number: 1656
    Description: Spikes when placed on stone activate quicker for some reason on client. I found this when I was playing on Assault courses and I could easily do a spike challenge on my Steam client without using the grapple and yet when I switched to the standalone client, it was impossible, even with grappling.
    Steps to reproduce: Go on the assault courses on client and Steam and see which one's easier, lol.
    Screenshots/Videos: Can't record videos, would take hours to upload 10 seconds of footage.
     
  2. Furai

    Furai THD Team THD Team Administrator

    Messages:
    3,124
    What you're saying is impossible. The only possible explanation was that either of your clients was outdated. I know our build system. (I'm maintaining it.) Exactly the same files are used for standalone and Steam versions.
     
  3. Fuzzle

    Fuzzle Grand Grumbler

    Messages:
    297
    Definitely possible, as the tick-shizz' is executed both client- and serverside (should be serverside only). KAG codebase in a nutshell. Drownin'.
    As I read the code, the delay'll depend on the amount of plebeians within a radius of 124.0f (crazy).
    That aside, I don't see a reason to report KAG issues.
     
    Last edited: Dec 2, 2015