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[2118] Platform glitch

Discussion in 'Archive' started by xXDustXx, Feb 9, 2017.

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  1. xXDustXx

    xXDustXx Ballista Bolt Thrower

    Messages:
    11
    Category: KAG Client

    Operating system: Windows (no clue about the other stuff)
    Build number: Wouldn't know

    Description: You can be hit through platforms from the side that isn't passable, (Via knight, archer and builder) I see this happen to multiple people not only to my self

    Steps to reproduce: -
    Screenshots/Videos: -

    (Sorry for the sketchy bug report)

    Kazaco: Geti says it's intended behavior.
     
  2. Kazaco97

    Kazaco97 Bison Rider Global Moderator Forum Moderator

    Messages:
    43
    Last edited: Feb 9, 2017
  3. Fuzzle

    Fuzzle Grand Grumbler

    Messages:
    297
    I'm quite sure it's considered an issue. It could eventually be fixed with this.
     
  4. epsilon

    epsilon Assonist THD Team Forum Moderator Donator Tester
    1. Gather Oceania
    2. KAG World Cup 2018

    Messages:
    506

    At 2:27 timestamp watch Girl build at the bottom of their base. Seems a bit bullshit to me.
     
    Last edited: Feb 10, 2017
    Fuzzle likes this.
  5. Kazaco97

    Kazaco97 Bison Rider Global Moderator Forum Moderator

    Messages:
    43
    Please include a time frame of what you're referring to.
     
  6. epsilon

    epsilon Assonist THD Team Forum Moderator Donator Tester
    1. Gather Oceania
    2. KAG World Cup 2018

    Messages:
    506
    yeh yeh it should've jumped straight to the point i was referring to but it seems inconsistent.
     
  7. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    Whoever was commenting in comms knew about the behaviour and warned the builder directly about it.

    This is not unintended behaviour - at one point platforms blocked attacks that weren't physics-based (ie not arrows) and it gave really bad behaviour; basically the platforms would absorb most attacks. So, instead, they're treated as if they're not there for most attacking (bombs excluded).

    Doing the extra calculations to support platform direction detection and all that good stuff in each separate piece attacking code just adds more complication to already messy code, and I don't think it'd add that much to the game to offset that cost.
     
    epsilon, Kazaco97 and Fuzzle like this.
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