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[228] Triggered traps - A concept

Discussion in 'Builder' started by Thiamor, Dec 22, 2011.

  1. Klokinator

    Klokinator Such Beta
    1. Aphelion's Roleplay

    Messages:
    1,443
    If later builds of this game had a wiring system similar to Terraria's, then an activatable trap like this could be fun to pull off.
     
  2. Neat

    Neat King of the Dead Donator Tester

    Messages:
    1,958
    Mechanisms with wires are on their way for premium players either way.

    I shall just say that actually I like this kind of trap, since i've seen people utilise rows of stone collapsing before to a great extent to kill people.
     
  3. Acavado

    Acavado KAG Guard Tester

    Messages:
    246
    This is pretty amazing to me in of itself but not those screenies you posted Thiamor. I have a lot of trouble playing with it though; what's the secret to getting those stones to collapse in a way that will break bridges best?
     
    Wyeth likes this.
  4. Thiamor

    Thiamor Horde Gibber
    1. Aphelion's Roleplay

    Messages:
    413
    The best is just to have it where all switches are facing the way of your base.
    Each being so, so many 'feet' apart from each other so you don't have far to run if they get passed one.
    Also the last one in which is meant to break them all at once needs to be the farthest switch away (nearest your base). Thus it keeps the enemy from breaking it all down on you, and you can tell your 'team' when to break it. It just all depends on location, how well your team works, and how far apart they are spread out.

    How mine looks is just to show a basic concept and NOT meant for actual use, as of yet.
     
    Acavado likes this.
  5. polkjm

    polkjm Shark Slayer

    Messages:
    4
    even if you make it very simple and cost efficient, how many people can it kill if we are realistic? i mean, people are not dumb. It can kill about 4 people if we are lucky. how much time did it take you to do it?... I dont see a way to use this that could be beneficial. even in a custom map, something like this would be hard to pull off and it would also take up tons of space. :/
     
  6. Acavado

    Acavado KAG Guard Tester

    Messages:
    246
    People are dumb.

    It's a problem that this is a one-use trap no matter how you look at it. It's also very expensive and does what a catapult could do better.
     
    potatomcwhiskey likes this.
  7. potatomcwhiskey

    potatomcwhiskey Undercover Griefer Donator Tester

    Messages:
    385
    There is a time and place for one shot traps, and thats as the top of a wall if there are no allied knights nearby and you're about to lose your wall. Otherwise, just spend your resources on something responsible.

    I miss seeing Catapult bunkers.
     
    Boxpipe likes this.