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Script KAG [2311] estimated spawn time (never)

Discussion in 'Bug Reports' started by Shadowblitz16, Aug 28, 2017.

  1. Shadowblitz16

    Shadowblitz16 Drill Rusher

    Messages:
    158
    Category: KAG Client
    Operating system: Windows
    Build number: 2311
    Description:
    recently me and @cameron1010 have confirmed that there is a bug in kag where if you set build time to 0, on the start of a new map if you join the same team as you were on last round you get a message saying...

    "estimated spawn time (never)"
    Steps to reproduce:
    - Set the gamemode to CTF
    - Make sure that the rules load by going into CTF.as and change configstr to "../Mods/(Mod Name Here without the parentheses)/Rules/CTF/ctf_vars.cfg"
    - Go into ctf_vars.cfg and change build time and minimum players to 0. also make sure scramble teams is on
    - Download this map and put it in your ctf map folder and name it Arena Test.png.
    [​IMG]
    - go into mapcycle.cfg and make sure you have this line without quotes "mapcycle = ../Mods/(Mod Name Here without the parentheses)/Maps/Arena Test.png;"
    - start up the server and log in
    - capture the flag and return it until you spawn on the next round with estimated spawn timer (never). this happens when you auto join the same team as last round.

    Notes
    it seems that walking making your mouse go to your teams side of the screen at the end of the match influences what team you spawn on. this might just be me. but you should do it to spawn on the same team next round.

    Screenshots/Videos:
    [​IMG]
     
    Last edited: Aug 28, 2017
  2. Asu

    Asu THD Team THD Team Forum Moderator

    Messages:
    1,553
  3. cameron

    cameron THD Team THD Team Official Server Admin Tester
    1. Practitioners of War Extreme Revolution - POWER

    Messages:
    77
    This was partially fixed, the variable is now initialised to 0, so instead of some players not spawning , they will get an instant spawn(while some players still get the normal spawn time).
    The order things happen is:
    1. Players are spawned <-these players get the bugged spawn timer
    2. Config is loaded and spawn time set
    3. Teams are scrambled <-players that get their team changed have a normal spawn timer
    This is only an issue when build time is zero, because it is usually bypassed by the fact that players spawn instantly in build time.
     
    Asu likes this.