So I am making this thread to bring attention and make a discussion for various structural ''mistakes'' people make when building a fort. I made an fort in sandbox that is meant to highlight the some of the problems, so keep in mind that this isn't meant to be a 100% accurate representation of what I've seen in game, certainly not all these things in one, but it will do fine as an example. Okay, so I will list faults in order. Keep in mind that this is stuff I see people do very often. 1. The platforms haven't got stone backwall on them, so they burn down entirely from one arrow. It can be easily fixed, but it tends to cost a lot of time and opens a large gap for the enemy. 2. The front wall should NOT be there. It might look like extra protection, but in reality it allows enemy knights to walljump to the top when otherwise it might not have been possible. AND archers can no longer hit anyone in front of it. 3. There is only one way to get on the roof. If someone like Asu or Maltager somehow gets on the tower (they will, they are pro), then anyone coming to up to kill them is at a severe disadvantage. 4. Uncovered knight shop on the roof. Experienced players might not make one there, but a less experienced one might and nobody is going to bat an eye for the whole time it is there. 5. It's way too dark inside. I've seen people argue ''But then the enemy can't see anyone inside!''. Yeah, but neither can we, and builders/archers are slowly moving ducks to one enemy knight that came in when there was a breach in the wall (see point 1 and 2). Even worse when this is done in cave-like maps, where unseen enemy builders can easily establish a foothold. 6. The wall is straight up vertical and the doors are too damn high. Now this is meta, and people are definitely going to disagree with me here, but I am strongly against this because: 1) It makes it very easy for enemy builders to just build a little roof over their head right at the base of the tower, which is even worse when there are trap blocks that can act as doors for them (and there often are). 2) Those trap blocks can often be destroyed, and you can't enter your base as knight anymore. 3) Any knight than comes out to defend will come from one predictable place up high - a builder can block it, archers will shoot at it, and you can be sure that most knights will either need to be in the flag room in case it is reached, or outside, away from the flag. Now, what we can do to fix this: 1. Platforms have a stone backwall to them, adding a lot of extra protection for a very low stone cost. 2. Front wall removed and replaced with a platform wall - provides a first line of defense against most things, can be shot through by archers, and can't be scaled as comfortably by the enemy. Those that do scale it are easy targets. Alternatively, it could be incorporated into the rest of the fort. 3. Two more ways to get on the roof, now safe to approach Osmal or 8x. 4. Covered the knight shop. It can still be useful to your team, in case you need to switch to knight quickly. 5. Added some holes in the wall, now you can see. 6. Added an uncontroversial door/ladder structure to the front of the base that solves most problems - Can't be blocked easily, can't be destroyed easily, and won't shield any enemies digging to flag. Thoughts?