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[319] Incentive & Reward

Discussion in 'Classes & Mechanics' started by Legendsmith, Mar 27, 2012.

  1. Chinizz

    Chinizz Arsonist

    Messages:
    573
    Or maybe, not lose coins when you are destroying gold bulion. It is pretty annoying.
     
  2. Hoj

    Hoj Builder Stabber

    Messages:
    149
    Ya when i said feedback i wasn't talking about a chopped up group of sentences with no meaning. Feedback has to be about the topic and on point. We're talking about fresh new ideas here thats what its about. Detailed ideas about ways of changing the game in innovative ways. Thank you.
     
  3. flamegod

    flamegod Catapult Fodder

    Messages:
    19
    Maybe we could have some type of way to earn coins over time for holding more terroritory. Just placing gold in the middle of the map won't be enough. Having supplies fall down (dispersed randomly) from the sky would benefit whichever side held more land, giving an advantage and incentive for the offensive team. Or mini banks placed across the map that slowly generate coins would work too.
     
  4. Hoj

    Hoj Builder Stabber

    Messages:
    149
    Nice idea sort of a king of the hill gametype. Kings earn gold over time with taxes from peasants. The more land the more gold i like this idea a lot good thinking. A time limit to hold each piece of land adds up onto one timer for each team. Once you have held the area long enough you win the game.
     
  5. flamegod

    flamegod Catapult Fodder

    Messages:
    19
    Actually holding and defending the peasants themselves seems interesting. Maybe making peasants that walk around aimlessly. The peasants could be converted to "your" side and give coins. (or maybe resources too). The peasants would be hard to move from their are so you couldn't just move them all to the back and would instead stay in the surrounding place. Making you have to fight for them if the enemy got near instead of retreating. Also if you know your going to lose some ground you could kill the peasants not letting them fall into enemy hands.
     
  6. Ostricheggs

    Ostricheggs Shipwright

    Messages:
    120
    I think that the system is fine as it is. Defense needs a nerf, offense doesn't need a buff. At the end of the day it comes down to how the teams play. Sure, a team can slam its face into a wall of arrows for 15 minutes and lose by 100 units, or it can pull back, dig in themselves and try and find other ways around (where the defense nerf comes in!)

    I often thought the same thing when I first started playing on unit servers instead of unlimited. At the end of the day, the ground earned in the course of the match proves invaluable in the end, and furthering your position over the enemy without a massive loss of life is better than having the enemy one tower away from your flag.
     
    Almost_Flying_Duck likes this.
  7. Hoj

    Hoj Builder Stabber

    Messages:
    149
    Defense doesn't need a nerf it's fine. People build different types of castles get over it. You're still on about you're rant from the last build. When you build a massive tower with stones its not a paper weight. Nerf this nerf that before you know it you have a pile of garbage. Then you have to go back and fix the mistake you made in another build. Another build might ruin the present one like the last one. Then before you know it people are going in circles getting nothing done as a result. Nerfing isn't always the solution to you're problems think a little bit more.
     
  8. feet

    feet Bison Rider

    Messages:
    233
    Why not be able to buy more units with gold?
     
    GHOZT likes this.
  9. GloriousToast

    GloriousToast Haxor Donator

    Messages:
    1,463
    im sure it would get pretty hectic that way
     
  10. knightl

    knightl Base Burner

    Messages:
    453
    You put 40 people in a game, say around 50% of them are under 16 and get bored easy

    if you see half your team running to fight you generally help and thats your incentive, FUN
     
  11. Hoj

    Hoj Builder Stabber

    Messages:
    149
    Theres also the fact that people are not all leaders and don't want to help. Some people help themselves kind of like you know... forum people. Ha anyways morale is key to winning any battle.
     
  12. knightl

    knightl Base Burner

    Messages:
    453
    haha agreed with the morale part, seeing one guy own five and half you team runs with their tail between their legs
     
  13. feet

    feet Bison Rider

    Messages:
    233
    Especially if the guy is Foxodi
     
  14. Almost_Flying_Duck

    Almost_Flying_Duck Builder Stabber

    Messages:
    27
    Speaking of group work, why not have some kind of reward for players nearby each other? Like they slowly get coins or regenerate half a heart or something; anything to promot teamwork.
     
  15. Hoj

    Hoj Builder Stabber

    Messages:
    149
    In upcoming updates the dev's are adding many more classes that have to do with teamwork and skills of that nature. Check the lastest dev blogs on the forums to see what they have planned. They're making KAG more into a complete civilization with everyone working together. It's a huge leap forward into teamwork based gaming.
     
  16. BlueLuigi

    BlueLuigi :^) Forum Moderator Donator Tester

    Messages:
    3,620
    Regular (Free) KAG won't be receiving those, so keep in mind that this is referencing specifically now future free 2 play CTF.