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[428] CoD's....tower.

Discussion in 'Building Critiques' started by CoD, Jun 27, 2012.

?

So what do you think?

  1. Nice, good work.

    20.8%
  2. Can be improved in some areas.

    45.8%
  3. Complete rubbish.

    12.5%
  4. Can't wait to see your other structures.

    20.8%
  1. Creille

    Creille Base Burner

    Messages:
    621
    Nice Cod :P
     
  2. ImAwesome

    ImAwesome Haxor

    Messages:
    496
    Your forgetting about Wyeth ;)
     
  3. CoD

    CoD Haxor

    Messages:
    481
    Thanks :)
     
    short_round and Creille like this.
  4. Gofio

    Gofio Gunwobbler x3

    Messages:
    1,090
    I dunno. its a tower that I've seen before.
    but then again, I've been using acavado spikes even before he claimed the idea,
    so I'd say, nice tower CoD.
    nice kneecapper, the first actual KNEEcapper I've seen. fuck skyrim.
    the archer nest could be better. add an opening on top of it that can double as a launcher for knights and its perfect.
    as already said; access to the roof is a must, because bombjumpers can easily get up and over.
    I'd say: 9 out of 10
     
    CoD likes this.
  5. Bunnyboy

    Bunnyboy Haxor

    Messages:
    599
    I don't trust that spike trap... I find myself to not look where I'm going most of the time.
     
    Gofio and Guro like this.
  6. Ghozt

    Ghozt Haxor

    Messages:
    1,083
    Still searching for those nuts I took I see. ;)

    ~posted from my brothers floor because the charger won't reach
     
    Bunnyboy likes this.
  7. Guro

    Guro SNAP INTO A SLIM JIM

    Messages:
    111
    acavado spikes.png
    _______________________________________________________________

    I agree with everyone who mentioned the spike trap. It seems a little iffy to me. I think it is best to make spike traps as team friendly as possible. It is possible to harm yourself with directional input against the spike closest to the kneecapper. Push against the wall for a little bit and release and you take damage.
     
    Gofio, Ej and One like this.
  8. Gofio

    Gofio Gunwobbler x3

    Messages:
    1,090
    spikes arent cool. theyre deadly.
    when you fall into a trap and your fat butt is fulla spikes, would you say,
    AWESOME! LOLZ I HAZ LAND'D INNA SPAIK TREP FULLA ACAVADO AWZUMS LOL WUT.
    or would you say:
    RAAAH! GODDAMMIT THAT HURTS!
    spikes arent meant to be cool.
     
  9. One

    One I got 99 problems and my name is One Donator Tester

    Messages:
    641
    Don't mean to be rude, but nearly every post i see you make is either a negative comment or just plain stupid. Try some constructive and friendly criticism next time. Thanks.
     
    soulrealm, Kouji, Canadian98 and 4 others like this.
  10. Classic

    Classic Bison Rider

    Messages:
    198
    Can be improved in some areas. :thumbs_up:
     
  11. CoD

    CoD Haxor

    Messages:
    481
    Thanks. :)
     
    short_round likes this.
  12. Gofio

    Gofio Gunwobbler x3

    Messages:
    1,090
    last thing: I dont have proof, but just think about it. grinders and floating spikes already existed before acavadospikes,
    and I'd not dare say that acavadospikes werent used before he posted that thread about them. I dont like those odds.
    I think its nearly impossible to say that he was the one who used them first, because at the time there were hundreds of other players.
    Also, I've never said I dont accept that. he was the one that researched the way it worked, he's the one who made a huge thread about it. he deserves it. I only used it as an example, because most of the parts of CoDs tower are in fact parts of other wellknown towers.
    back to the tower: I just saw your update. now its a 10, for sure.
     
  13. CoD

    CoD Haxor

    Messages:
    481
    Yeah, it is a pretty good tower.
    The one we are supposed to be talking about.
     
    short_round likes this.
  14. CoD

    CoD Haxor

    Messages:
    481
    I did, just steering it back in the right direction even more. Now look, off-topic again.
     
    short_round likes this.
  15. Gofio

    Gofio Gunwobbler x3

    Messages:
    1,090
    back ontopic:
    your spiketrap.
    its not bad, but its not really noobfriendly.
    change that, and you'll have an eleven.
    (AAAHH!!! ITS IMPOSSIBLE! *suicides*)
     
  16. CoD

    CoD Haxor

    Messages:
    481
    Geez an eleven thanks :)
     
    short_round and Gofio like this.
  17. killatron46

    killatron46 Cata Whore Donator
    1. MOLEing Over Large Estates - [MOLE]

    Messages:
    808
    Removed a lot of the off topic here, If anyone wants their posts taken to a PM you can ask me. Most structures are just bits and pieces anyway. Praise people for knowing how to put the puzzles that are buildings together instead of looking for credit in every building (because I invented the stone wall). Even if you did its besides the point and a stupid thing to argue about.


    I really like the new version of your tower CoD, I can't really see anything wrong with it. Its not resource heavy, serves multiple purposes, easy to use (though the spike trap is still pretty deadly to your team), and its fairly stable with a good archer perch. Even though I usually disagree with the use of kneecapers that one looks like it actually helps the towers' overall usefulness than when its used in most cases.
     
  18. Gamerbro

    Gamerbro Drill Rusher

    Messages:
    80
    Looks awesome :D can't wait to see your other buildings :)
     
  19. Gofio

    Gofio Gunwobbler x3

    Messages:
    1,090
    well...
    thats another way to get this on topic. :D
    have you already tried to change that trap, CoD?
     
  20. CoD

    CoD Haxor

    Messages:
    481
    Yeah, I'm going to change it to the one Guro suggested.
     
    short_round likes this.