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Discussion in 'Building Critiques' started by CoD, Jun 27, 2012.
Nice Cod :P
Your forgetting about Wyeth ;)
I dunno. its a tower that I've seen before.
but then again, I've been using acavado spikes even before he claimed the idea,
so I'd say, nice tower CoD.
nice kneecapper, the first actual KNEEcapper I've seen. fuck skyrim.
the archer nest could be better. add an opening on top of it that can double as a launcher for knights and its perfect.
as already said; access to the roof is a must, because bombjumpers can easily get up and over.
I'd say: 9 out of 10
I don't trust that spike trap... I find myself to not look where I'm going most of the time.
Still searching for those nuts I took I see. ;)
~posted from my brothers floor because the charger won't reach
I agree with everyone who mentioned the spike trap. It seems a little iffy to me. I think it is best to make spike traps as team friendly as possible. It is possible to harm yourself with directional input against the spike closest to the kneecapper. Push against the wall for a little bit and release and you take damage.
spikes arent cool. theyre deadly.
when you fall into a trap and your fat butt is fulla spikes, would you say,
AWESOME! LOLZ I HAZ LAND'D INNA SPAIK TREP FULLA ACAVADO AWZUMS LOL WUT.
or would you say:
RAAAH! GODDAMMIT THAT HURTS!
spikes arent meant to be cool.
Don't mean to be rude, but nearly every post i see you make is either a negative comment or just plain stupid. Try some constructive and friendly criticism next time. Thanks.
Can be improved in some areas.
last thing: I dont have proof, but just think about it. grinders and floating spikes already existed before acavadospikes,
and I'd not dare say that acavadospikes werent used before he posted that thread about them. I dont like those odds.
I think its nearly impossible to say that he was the one who used them first, because at the time there were hundreds of other players.
Also, I've never said I dont accept that. he was the one that researched the way it worked, he's the one who made a huge thread about it. he deserves it. I only used it as an example, because most of the parts of CoDs tower are in fact parts of other wellknown towers.
back to the tower: I just saw your update. now its a 10, for sure.
Yeah, it is a pretty good tower.
The one we are supposed to be talking about.
I did, just steering it back in the right direction even more. Now look, off-topic again.
its not bad, but its not really noobfriendly.
change that, and you'll have an eleven.
(AAAHH ITS IMPOSSIBLE! *suicides*)
Geez an eleven thanks :)
Removed a lot of the off topic here, If anyone wants their posts taken to a PM you can ask me. Most structures are just bits and pieces anyway. Praise people for knowing how to put the puzzles that are buildings together instead of looking for credit in every building (because I invented the stone wall). Even if you did its besides the point and a stupid thing to argue about.
I really like the new version of your tower CoD, I can't really see anything wrong with it. Its not resource heavy, serves multiple purposes, easy to use (though the spike trap is still pretty deadly to your team), and its fairly stable with a good archer perch. Even though I usually disagree with the use of kneecapers that one looks like it actually helps the towers' overall usefulness than when its used in most cases.
Looks awesome :D can't wait to see your other buildings :)
thats another way to get this on topic. :D
have you already tried to change that trap, CoD?
Yeah, I'm going to change it to the one Guro suggested.
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