1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Hey Guest, is it this your first time on the forums?

    Visit the Beginner's Box

    Introduce yourself, read some of the ins and outs of the community, access to useful links and information.

    Dismiss Notice

[428] General Archer Discussion

Discussion in 'Archer' started by killatron46, May 14, 2012.

  1. Exid

    Exid Shark Slayer

    Messages:
    139
    ~Please snip or spoiler long quotes next time, Killatron
    If their spam is missing you -_- then they must be the worst archers I have ever heard about, Jabs are counted as a charge attack so arrows can counter it easily, Yes it is possible to do it kill an archer with a jab but by the time you get close to him/her your body would be looking like a pincushion, Yes I might be forgetting that charging may slow you down by half your speed but there is no point of that speed decrease because of how fast arrow spam is.

    Knights have a lager pool of abilities -_- Most of them are broken, gone or nerfed.
    Those ability's are more or less useless against stopping archers from killing you.
    Edit: I'm too lazy to add more detail to my sentences.
     
    Guro likes this.
  2. Spoolooni

    Spoolooni Shark Slayer

    Messages:
    501
    Let's be honest here, turtling doesn't only stand by the existence of archers but each and every other class. The same amount of turtling archers that slow the game down can be perceived as a group of turtling knights. Even better yet, let us picture the situation with a mixture of a classes. It's not that the class playing defensively crates a slow match but rather that the fact that the game pushes the winning point into a standalone battle between the passive and aggressive. However, that's really the main tenet of CTF which would be a larger time frame battle as opposed to fast death matches.

    As I said before, spamming with bombs is possible if there are bomb shops around and also because the bombs do Aoe damage as opposed to a single-target constrained damage. Sure the archer's arrow is more expendable but for it is still limited as the archer has to manage their targets and pick them out one by one as opposed to a one bomb scramble.

    It's a bigger gamble for an archer to stay within than range compared the knight who is enriched in close combat abilities. However as much as you claim archers are ridiculous in close combat, I could question the same as to why the knight have a range ability if they are intended to be a close combat class? In short, I don't see the logic to develop hybrids if we intend to segregate the archer and knight into their opinionated combat formations.

    However, if the intention does develop in the developers agenda to make other classes negate the low charge arrow shots from an archer. It better better to buff the archer's charge shot ability accompanied with an acrobatic ability like a double jump/backflip to help them maintain that range or we can present them with an effective close combat ability. Nonetheless, I stand on any ground to retain the classes the way they are now.
     
  3. DivineEvil

    DivineEvil Tree Planter

    Messages:
    53
    Look, I might believe that you are or presuming to be the best KAG archer in the world. I doesn't concerns me. What I want to say is that I play KAG every day, usually on gold servers like MOLE, and I see no problem in killing any given Archer in melee, as a matter of my own experience. Your saying about that I'm playing with all-round noob Archers means absolutely nothing to me, it's a lame school-grade excuse. I can as well say that you're facing most lame Knights in the world since they try to get you by shielding and charged attacks. But I wouldn't say that since I'm used to establish my point of view without imaginary assumptions.

    Jabs are not counted as charged attacks, since they are performed on single click, which then is followed by a cleaving charge, which means that jabs can be disrupted only by knock-back effects, like falling of high locations, cleave, charged arrow, catapult fire, bomb explosion or falling debris. Adding to that, since arrow shot require charging, and jab attack does not, any successful hit on an Archer will block his ability to shoot until he'll get a time frame in order to get minimum charge, while Knight need just to click his mouse twice in order to kill an Archer, which takes about 2/3 of the time and 1/3 of the slow duration required than to kill him with a cleave attack.

    Although arrow shot indeed can be performed fast, it still requires minimum charge in order to lauch an actual arrow. And since charging an arrow slows you down halfway, it doesn't matter how fast you can shoot - as long as you keep shooting, you're slowed. When you don't shoot, you're getting your speed back. But even then you need some fraction of second to return to full speed, and you need to land back to perform a full jump. The key moment is that Knight is slowed after the attack, and Archer is slowed before the attack. This is not my assumption, this is how KAG's engine works as a matter of fact.
     
  4. Kouji

    Kouji Cold, Uncaring, Sadistic, Evil and Cruel Meanie Administrator Global Moderator Forum Moderator Tester
    1. MOLEing Over Large Estates - [MOLE]
    2. REKINS OF SEAS: Super Crew of Ultimate Havoking 2: Return of King of KAG: Chapter 420blazeit - REKIN

    Messages:
    2,910
    Here's what you don't get.

    If you are a good archer, here's what you can do:

    You start to jab.
    I shoot charged arrow.
    You get stunned and have 1 and 1/2 hearts.
    I quickly jump on top of you and spam a quick arrow (you still can't jab cause you are stunned), you now have 1/2 a heart.
    You attempt to jab again, I spam another arrow.
    You are dead and I can go back to heal.

    (as stated before, a good archer can basically do this even if the knight is shielding)

    This is the issue with cqc archer right now. While I love it to death because it's my archer playstyle, it's unfair to knights right now.
     
  5. Spoolooni

    Spoolooni Shark Slayer

    Messages:
    501
    Generally speaking, I'm one of those archers who do that consecutively but I often do not rely on spamming arrows as I feel lazy having to gather a large amount of arrows in the first place. However, what I don't find fair for archers, is that they get hit by bombs while at the heat of battle at a range distance. Not to sound unreasonable or anything, but if knights were going to be knights, they're melee abilities should be enhanced while archers should receive some kind of panic momentum against such throws-- a momentum where in which cannot be performed while attacking.

    Honestly, I feel that archers don't need a nerf but rather both archers and knights need a buff regarding mobility.
     
  6. Kouji

    Kouji Cold, Uncaring, Sadistic, Evil and Cruel Meanie Administrator Global Moderator Forum Moderator Tester
    1. MOLEing Over Large Estates - [MOLE]
    2. REKINS OF SEAS: Super Crew of Ultimate Havoking 2: Return of King of KAG: Chapter 420blazeit - REKIN

    Messages:
    2,910
    I don't think archers need a nerf either (mainly because playing archer would be boring)

    Knights really just need to get their combat fixed. Personally they don't really need a boost in mobility (since they already have shield gliding, bomb jumping and the ability to dig through rock), they just need either a small buff against arrow, or maybe allow it so that you can allow archers to just get stunned by jabs or something.
     
  7. Bunnyboy

    Bunnyboy Haxor

    Messages:
    599
    Maby we should allow knights to hit arrows back or something with there shields?
     
  8. Exid

    Exid Shark Slayer

    Messages:
    139
    If archers got stunned by a jab It would mean that you don't get a second chance to live :C Knights and builders just need a defensive buff against arrows, not buffs that will slaughter archers.
    ~Please snip or spoiler long quotes, Killatron

    I like how you say jabbing requires no charge and yet you say arrow spam still does, I could click my mouse button five times as fast as possible, but my character wont jab five times he will do it once, this was put in so people couldn't win just because they had the fastest finger. I should of explained how jabs have charge, Jabs have charges that are instantaneous, Meaning if a arrow hits you at the same as you go to jab it will cancel out everything but the damage.
    I fight four knights at once, sometimes I win and sometimes I lose, but when I fight a archer without a bomb most of the time I fail, to be blunt I hate how one person who uses a minimal amount of effort can kill me just because they are a different class.
    P.S : I still think your fighting the worst archers in the world.
    Also I'm still using a minimal amount of detail to explain.
    Extra : If charging slows you down, then why does jabbing something that you think is not a charging attack slows you?
     
  9. Spoolooni

    Spoolooni Shark Slayer

    Messages:
    501
    That'll just allow knights to constantly spam jabs and breaking every arrow shot at them.
     
    Exid likes this.
  10. Exid

    Exid Shark Slayer

    Messages:
    139
    Just using your shield to block is enough.
     
  11. Creille

    Creille Base Burner

    Messages:
    621
    i've fixed archer spam on my Archer server by slowing down the draw time by .3 of a second and halving the damage done by it.
    it works extremely well people don't even notice that the draw time has been changed. also i had a person think that the devs had actually fixed it :P maybe devs could take a look at making the default archer stuff abit more like this?
     
    Bunnyboy likes this.
  12. GloriousToast

    GloriousToast Haxor Donator

    Messages:
    1,463
    how do i archer spam, like shoot quadrillion arrows a second
     
  13. Exid

    Exid Shark Slayer

    Messages:
    139
    Just time it well and you will be able to spam arrows like a machine gun.
    While it might be second place in damage per second, it has longest range out of all the spams.
     
  14. Superblackcat

    Superblackcat baideist baide Staff Alumni Tester

    Messages:
    462
    I think that archers are fine, bring a bomb and learn how to bomb and you;ll be fine :P Archers worst and sometimes only enemy, BOMBS!!!!
     
  15. Exid

    Exid Shark Slayer

    Messages:
    139
    Yes bringing a bomb into battle is a good way to get archers, but what are you going to do when all your bombs are gone and you cant hit him/her.
     
  16. Superblackcat

    Superblackcat baideist baide Staff Alumni Tester

    Messages:
    462
    run back get more bombs :P! Also, if your archers can mericlessly slaughter you guys, your team needs some archers :P and some nice knigths to shield them
     
  17. Exid

    Exid Shark Slayer

    Messages:
    139
    What happens when you cant run back?
     
  18. Superblackcat

    Superblackcat baideist baide Staff Alumni Tester

    Messages:
    462
    Why would you not beable to run back? If you can't, die, switch to archer and get some knights to shield you or something.... OR! Get some good people to go archer :D
     
  19. GloriousToast

    GloriousToast Haxor Donator

    Messages:
    1,463
    archer idea: make it so that you equip a bow, you move slower and you can attack, when its not equipped move faster can not attack and can fall greater distances. it should take 1.5-2 seconds to switch between the two modes
     
  20. Superblackcat

    Superblackcat baideist baide Staff Alumni Tester

    Messages:
    462
    I actually lkike that idea alot, but make it so that when not equipped with bow, you can move like super fast, and when you are, you can;t move as fast... so like slower than knights... Also, we could just delete the archer class and make it ranger, that way one of his would be archer, another would be like rogue who has no weapon, can move faster, and has a throwing majig tghing