Discuss the general mechanics of KAG affecting all classes. Discussion here is related but not limited to the changes of build . Spoiler: Build 370-393 Changelog Full Changelog:“zf” = zombie fortress- u_shownames now uses new player name style instead of big stupid one - spectators with u_shownames see all player names - spectators now see unit counters - Fixed single character player names no longer crash the server (and are therefore allowed) (#327) - Fixed full name not showing on linux/mac when someone changes teams (#151) - Fixed username is not cased correctly after successful authentication. (#237) - dropped the materials counter delay - the blinks still take a while to go away but the counter is always up to date - Fixed broken Connect To…. (#148 and #1) - Fixed Looks like red builder is going to build blue tiles (#254) - Fixed breaking a shop that is on background tile doesn’t give mats (#253) - Fixed setting high duration results in ban for 0 seconds (#266) - large bans (longer than 2 years) and bans with -1 time now result in permbans. - Added expiry time to listbans - Made bans case-insensitive- Fixed - Archers deal massive damage to team catapults (#271) - really fixed trap door+back wall = free money (removed hack) (#198) - Fixed lost stone on removing trapbridge on background (#258)- Fixed GOALTICKS independent ticktime mod operation in director.cpp - Fixed Knights attack catapults when they use it (#81)- Fixed various potential server crashes while fixing (#327) - Various tweaks that may fix small bugs/instability - fixed - KAG crash when closing KAG with server browser open (#333) - addressed chat box/minibox background hardcoded, now takes center pixel colour. (#157) - Fixed the listPlayers() script - fixed abusable bug where spectators can block map start (#305) - fixed more meaningful autoupdate failure messages for libcurl (#306) - fixed the launcher menu text for the various sites sucked and fixed some of the URLs - fixed can repair trap bridges with backwall (#205) - fixed can repair other team’s door to be your own (only works blue->red) (#76) - fixed about 3 related bugs/exploits - fixed can’t slash shielded target sometimes (#276) - fixed jumping on someone and slashing hurts you (#309) - stomping does less damage to the stomper - Fixed quarters don’t heal when there’s less than 0.5 hearts to heal (#353) - fixed door breaking/fixing (#204)- updates to how paper rendering works - Fixed catapults dont hurt backwall enough, though haven’t done bridges etc yet (likely related to arrows) (#331) - Lowered chat spam timer and inserted anti-spam message if you exceed it rather than failing silently - Added sandbox room and tweaked sandbox to include it - sandbox now has free items and shops.- fixed server segfault due to API error conditions - fixed quarters light not acting like a light - fixed chests giving light by default - bomb in zf costs 10 coins (was 20) - more probability of zombie having coin - disconnect issue should be fixed, please playtest for a while and see- fixed client-side light in blob - added constructor to APIPlayer, too much non-initialized vars bugs - fixed free full version access - bots attack dead zombies - removed buildnum from launcher caption to avoid confusion - collapse anti-grief doesn’t work for outposts - fixed charged arrows dealing no damage when shot through bridge (#321) - fixed knights don’t stop when ordered to go to zombies - destroying castle blocks in zf doesn’t remove coins - bots try to jump over kegs- fixed bots not following orders when faced with zombies - fixed throwing kegs into walls- removed “buying” zombies from Portal Discuss. Build 394 RedirectBuild 415 and 420 Redirect Build 421 Redirect. Build 424 Redirect. Build 428 Redirect.