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[514] Forces Updated Base Tower

Discussion in 'Building Critiques' started by Force, Oct 6, 2012.

  1. Cleaned of off-topic. Please don't do it again.
     
  2. Force

    Force Shark Slayer

    Messages:
    262
    Yeah sry i didn't look above... -_-
     
  3. kl4060

    kl4060 Haxor

    Messages:
    313
    • use edit, dont make us get 3 alerts for every post
    hop just tested, there is a way,
    if you glide in = no dmg
    </br>--- merged: Nov 6, 2012 11:22 AM ---</br>
    thats why they died... if you slide you die...
    </br>--- merged: Nov 6, 2012 11:23 AM ---</br>
    no offence but we can destroy that with one bomb while shielding
     
  4. Force

    Force Shark Slayer

    Messages:
    262
    Exaclty why I wont add that in. It makes the tower extremely weak. Yes ill try to improve the trap.
     
  5. FG

    FG Fran Donator

    Messages:
    299
    Then make it underground where it can't be destroyed.
     
  6. Force

    Force Shark Slayer

    Messages:
    262
    Just to tell you guys. The spike trap isnt really there to kill the enemy. Its more to stop the knights from digging the door which would give them a foothold to scale the tower. As you can see when an enemy is in the trap the door is 4 blocks away. This makes it hard to dig. The spike trap will damage the enemy, which will weaken them. Allowing our knights to have a slight advantage over them.
     
  7. kl4060

    kl4060 Haxor

    Messages:
    313
    they can still dig door