Here's two random variants on a defense tower I'll do almost every game if I get some builder freedom. Depending how the particular game is going, and who's on the enemy (like Contrary) I'll scale it all the way to the top of the map. It's been very effective when it counts. Makes a 40+ vs 0 ticket game still capable of winning. When I finish, I have 300-1000 gold coins. It's been good for throwing more accurate bomb spams and no place for enemy bomb jumpers to land. I came up with it in a game to keep Contrary out. Not everything here was built by me, like the team ladders at the bottom, since these were real games. But I'm looking for any input to improve upon it. t.