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[590] BSB - Bomb Spam Base

Discussion in 'Building Critiques' started by Cube, Apr 13, 2013.

  1. Superblackcat

    Superblackcat baideist baide Staff Alumni Tester

    Messages:
    462
    Hey look, that's me in the first picture shielding... yep yep, I'm cool :)
     
    Gofio and I3lue like this.
  2. Brandon816

    Brandon816 Ballista Bolt Thrower

    Messages:
    262
    I actually managed to land on the door itself once and take the archer out with gravity. A few bombs later and the top of the tower was missing.
     
    I3lue and One like this.
  3. Been there done that. :D

    Gofio, it isn't actually that hard, after bombjumping ALOT, you can almost guess where your going to land, whether it be held bombjumps or thrown ones, if you position yourself in just the right spot, it can be fun, and easy.
     
  4. Force

    Force Shark Slayer

    Messages:
    262
    With this tower you can just bomb jump, then slide down towards a door thats presumably open. No need to aim. Anyway this is ridiculously easy to do. Seriously ive done this countless times.
     
  5. I mentioned Vidar earlier. He just did that.
    Right in front of me.
    On that tower.
    Such a ninja.
    I'll admit it's hard for me though. Need to work up those ninja skills.
     
  6. Conquerer

    Conquerer Shark Slayer

    Messages:
    360
    I've done it once or twice, but usually I've just hit 5-10 blocks above the door and slide down. I still get in doing that though. lmao
     
  7. Ikr dat client side.
     
  8. Gofio

    Gofio Gunwobbler x3

    Messages:
    1,090
    Then the ones at the doors were stupid.
    Doors close nearly immediately, so if an archer is smart enough to back off, the knight will just slide all the way down into a spiketrap.
     
  9. killatron46

    killatron46 Cata Whore Donator
    1. MOLEing Over Large Estates - [MOLE]

    Messages:
    808
    Orly? I've seen a door close over a second before a knight slimes his way in... Dozens of times.
     
    Gofio and Ej like this.
  10. PadaV4

    PadaV4 Shopkeep Stealer

    Messages:
    47
    Yes teh close door enemy knight teleports inside bug is ridiculous. As is teh, place stone block before a knight running after you. block appears after the knight i8nstead of before. Congrats you just trapped an angry knight with you, instead of trapping him out >.<
     
  11. Gofio

    Gofio Gunwobbler x3

    Messages:
    1,090
    ...I've tried it in KAG (closing doors before knights get in) and apparently you are right.
    The door does close, so my ideas were correct, but the knight glitches through and gets stuck between the player and the door.
     
  12. Conquerer

    Conquerer Shark Slayer

    Messages:
    360
    Which is a rather unfortunate experience.
     
    Gofio likes this.
  13. Jackard

    Jackard Base Burner

    Messages:
    852
  14. BlueLuigi

    BlueLuigi :^) Forum Moderator Donator Tester

    Messages:
    3,620
    Not exactly original, I've seen a million variations of that same basic idea before, large tall areas, skybridge jutting out with doors every X blocks. In fact I'd consider it as basic an idea as a skybridge, but going past that, one thing you definitely should add is above the doors spikes, this prevents knights from jumping on the dumb archers that you know will eventually hold open a door to let a knight in. You can also put sharks on the front of this all the way near the top of the map, super effective.
     
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  15. Gofio

    Gofio Gunwobbler x3

    Messages:
    1,090
    Conquerer likes this.
  16. Cube

    Cube Catapult Fodder

    Messages:
    6
    I've been doing that recently. Since then, they attempt just one time.
     
    Gofio likes this.