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[590] Ground Pits

Discussion in 'Building Critiques' started by Conquerer, May 19, 2013.

  1. Conquerer

    Conquerer Shark Slayer

    Messages:
    360
    Firstly, I want to say that these pits weren't my idea. The original maker/builder is jademinear.

    Hello there, today I'd like to introduce a version of ground pits! The pits are 5x2 wedges cut vertically out of the ground, making an unescapable pit. BUT, you can place launch pads on the bottom, and team doors on the side to let your team members escape if they get caught in your deadly concoction. Here is a basic version (based on jademinear's design):
    screen-13-05-19-16-39-17.png

    Here is another version based on my design, with some Acavado spikes and etc.:
    screen-13-05-19-16-48-25.png
     
  2. One

    One I got 99 problems and my name is One Donator Tester

    Messages:
    641
    Unless you had a shit ton of these in a row, they are pretty useless. Since they're easily avoidable, and with one place of a block enemy builders can deny them.
     
    Force likes this.
  3. Force

    Force Shark Slayer

    Messages:
    262
    Its just basically just a spike trap, just without the spikes.
     
  4. Gofio

    Gofio Gunwobbler x3

    Messages:
    1,090
    This is both old and worthless.
    No-one ever falls for this trap.
    It only works on servers with new players, or in the very middle of a big, chaotic battle.

    If else...

    It can stop:
    -:migrant: <-- nubz
    -More :migrant:
    And it can slow down:
    -:bow:
    -:sword:
    -A single :hammer:
    It can be destroyed by:
    -:hammer:
    -:sword: with :b_shop:
    It can be escaped by:
    -:bow: with :a_shop:
    -:sword: with :b_shop:
    -:hammer:
     
  5. toffie0

    toffie0 is sweeter than you <3 Global Moderator Forum Moderator Tester

    Messages:
    345
    Another thing is knight can slash get up on top of the stone and jump across, all classes can dig their way out. Ou can get into the spike pit without losing a heart you can get across above and below without loosing a heart. I think you may need to rethink this idea
     
  6. Gofio

    Gofio Gunwobbler x3

    Messages:
    1,090
    Of course he's gonna use stone for walls.
    I hope, that is...
     
  7. PadaV4

    PadaV4 Shopkeep Stealer

    Messages:
    47
    A big waste of stone, it would be
     
    Gurin likes this.
  8. Force

    Force Shark Slayer

    Messages:
    262
    Scrap that it's dirt... it can be destroyed by any class.
     
    Digger101 likes this.
  9. Gofio

    Gofio Gunwobbler x3

    Messages:
    1,090
    I made the list for the best situation possible.
    stone walls, no teammates nearby, trapbridge is not broken, etcetera.
     
    Force likes this.
  10. Alpaca

    Alpaca Haxor

    Messages:
    462
    I can't stand people who put trap bridges on the bottom layer of spike pits, when you do that, then enemies who fall into them don't take damage if that's one of the blocks they fall on. Yeah, you can still hurt scrubs, but anyone who knows how to play will negate any damage.

    While we're on the subject, don't place the bridges to get out on the side closer to your base, you should be lining that entirely with spikes, put the bridges on the side facing the enemy's base, or, even better, build your pit wider than 2 blocks and don't put the bridges at the edges.

    Finally, UBER IMPORTANT: don't place bridges at 4 or 5 blocks above the ground, as knights can easily break them at that height, possibly at 6 as well, i can't remember atm. 3 high bridges are fine, way better than jump pads since you can just jump on them and then get up your tower instead of having to take the time for a jump pad, but as soon as you build them 4 high enemy knights can break them, and you need to put stone below them too so that knights can't dig down and make it so that bridges which are 3 high become 4 high.
     
    Gurin likes this.
  11. What Alpaca said basically. There's always some noob builder on BC's that makes a huge spike pit 5 blocks deep across 10-30 wide. Spikes on the teambridges spikes on the ground, the whole deal. All you really need to do is chuck a bomb into there so some of the spikes are removed for jumping room. Then, from there, you just do little hops and jab and all of the teambridges are suddenly neutral. The whole entirety of that spike trap which costed 200+ stone, 500+ wood, 30 minutes of a noob's life, and a whole lot of space taken up that could've been used for effective towers.
     
    CrystalClear likes this.
  12. [​IMG]Yeah... about that
     
    I3lue likes this.
  13. Haha yeah, except not that deep.
     
  14. Alpaca

    Alpaca Haxor

    Messages:
    462
    edit to my first post, lag knights like cc can still break 3 high, but they can also break 1 high, and it takes a metric fuck ton of practice, and an obnoxious ping, so hardly anyone really knows how to do it
     
  15. I don't lag u betch :huh?::bird: and i still can do it
     
  16. Alpaca

    Alpaca Haxor

    Messages:
    462
    lolzrite
     
  17. you can slash without full charge :huh?::bird::argh:
     
  18. tlc2011

    tlc2011 Base Burner

    Messages:
    407
    I made two of these in a cave.

    3+ from a single pit.

    BEAT THAT
     
  19. Two of what? :huh?:
     
  20. Alpaca

    Alpaca Haxor

    Messages:
    462
    3 kills from a spike pit. Most players can get more than that from a bomb, which takes a fraction of the time to get. A good spike pit would be able to kill an infinite amount of dumb players, and keep the good knights back until their builder arrives. The only thing these two wide pits are good for is to kill scrubs, which is hella easy as knight. It takes 1/2 a second to switch to knight at base, 5 mins to build a line of these pits. Hows that for "beating it"? gg.
     
    Gurin and CrystalClear like this.