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[590] What's hanging there?

Discussion in 'Building Critiques' started by Mazey, Jun 10, 2013.

?

bst tower?

  1. 1

    10.5%
  2. 2

    28.9%
  3. 3

    13.2%
  4. 4

    10.5%
  5. Ej's mother

    36.8%
  1. you play some clan wars too
     
  2. Mazey

    Mazey THD Team THD Team Global Moderator Forum Moderator Official Server Admin Donator Tester

    Messages:
    1,913
    3 doors are enough for the team so kill him together/to respawn.
     
  3. kl4060

    kl4060 Bison Rider

    Messages:
    313
    I got a few problems.
    For 1,2,3 enemy can get in with 1 bomb. also can be easly bomb jumped on top of then climbed.
    4rd is the best I think.
     
  4. BlueLuigi

    BlueLuigi :^) Forum Moderator Donator Tester

    Messages:
    3,620
    Your goal when creating the way out the tower is simple, you want to force a knight that possibly gets in to have to use a bomb to get out, at the very least. The easiest way to do this is with a stone on the ground, a bridge above it, forcing it to be broken to rise, perhaps doors a bit above that and a notch if nothing, so that he has no way out without breaking it.

    The point is, the door, you might make it in time, but he also might get out in that time, if he does, he can win or come close, that's a problem, that's a weakness.

    Of all 4 of your variations you never have to break more than 2 door tiles to get out, in some of them with a good slashjump probably just 1, I haven't played enough to visualize the slash jumping off of ladders easily, sorry.


    It might not seem like a large weakness, but it really is when you face someone that can bombjump over and knows how to get out.

    Every single tower has a front ledge that I'd bomb jump up to and break the door on the way in or could easily jump over to get out as well, if you break the door it makes life easier, especially to access possible shops, if you jump over you could probably toss the flag back over if you have a friend waiting and you're good enough at it.
     
  5. Force

    Force Shark Slayer

    Messages:
    262
    Ej's Mother is best. Why is everyone voting for 2?!?
     
  6. kl4060

    kl4060 Bison Rider

    Messages:
    313
    I think the goal is to delay them from getting past with the least amount of resources and time.
    All can be done with 1 bomb. Bombs are instant, so you can't repair it.

    Bomb jumping is also a problem because you put a staircase on top of it to let enemy walk over :D good job!

    If I see this in competitive matches, it will be a shame.
     
  7. killatron46

    killatron46 Cata Whore Donator
    1. MOLEing Over Large Estates - [MOLE]

    Messages:
    808
    The reason it is here is cause mazey used this in a gather match and it worked. Because the other team was too busy laughing at it to figure out how to get past.
     
    Mazey and Kalikst like this.
  8. kl4060

    kl4060 Bison Rider

    Messages:
    313
    But I figured out. 1 bomb. 1.
     
  9. Mazey

    Mazey THD Team THD Team Global Moderator Forum Moderator Official Server Admin Donator Tester

    Messages:
    1,913
    erm;; look to tozer 1
     
  10. kl4060

    kl4060 Bison Rider

    Messages:
    313
    Bomb Jump?
     
  11. KingCake

    KingCake Catapult Fodder

    Messages:
    8
    None of them. A knight can easily scale them all with a bomb jump.
     
  12. Mazey

    Mazey THD Team THD Team Global Moderator Forum Moderator Official Server Admin Donator Tester

    Messages:
    1,913
    soo, they bombjump, and then?
    so