A Layman's Guide To ArcheryIn this guide I will cover the basics and go in depth in some places, with a GIF or picture presentation in each spoiler. I have deliberately left out things that are not primarily Archer. Needless to say, I am not good with archer, and I can't actually find many things out that need explaining with this class, It seems to have many options, along with being the fastest moving class, but It doesn't quite have as much pixel precision possible as the knight in important combat situations, Ironically. It has plenty of timing reliant things though. Less than Full Charge Shot Needless to say at first glance the archer has a whole circle of power to choose from for a shot, or so you think. At a less than full charge, you deal half a heart, and the arrows start coming out at three ticks, its a great tool to use if you are running and someones pursuing trying to melee you, since the small charge time allows you to keep moving backwards at good speed. A fun fact is, the arrows don't actually change in velocity or distance until the 5th tick mark. Arrows don't change Until 5th Tick Mark Spoiler Right here is proof of this, as you notice the velocity only seems to grow exponentially after the 5th tickmark and the 6th and 7th share nearly the same power. Full Charge Shot The primary Firing rate of any archer leisurely shooting arrows. These shots do 1 heart worth of damage, and encompass the full arc of range. This is symbolized by just holding until the circle is full. They deal a stun, and a tiny bit of knockback, upclose; but you'd need three of them to get a sizable amount of either. (See Legolas Shot) Generally unlike what you imagine, the actual arc of the shot follows a very direct path, so you don't have to compensate that much unless you are aiming at a long range where the dipping end of the arc will have to hit the enemy. Example of the ARC of a regular Full Charged Shot Spoiler This is an example of the arc, as you see the longer the distance you are aiming the more you compensate for the drag at the end of the arrow. This is tied to velocity of the arrow, the more velocity the further it goes before it drags down. As you noticed in the shot above, the two arrows are not actually in the same place despite the same firing arc, Why is that? Well arrows don't actually go to the same spot every single shot, even if you haven't changed aim at all. Fun fact isn't it. Below is a example of many shots fired into the sky at the same power (Full Charge) without any aiming movement at all. Along with that the aiming cursor is slightly off from its actual position ingame by about 4 or so pixels, or I am just plain bad. Aiming cursor off by 4 pixels or so, and inconsistent firing arcs Spoiler As you can see the arrows vary that many tiles despite same firing power, and no aim change, It is noticeable over a long distance. An Archer DoubleCharge (Legolas Shot) When you charge further than a normal charge, you eventually receive a shing noise, and your arrow's tip begins to glow, that is when you know you have the Legolas Shot. It fires three full charged arrows without any charging time at all after your charge is finished, and it has a few special properties such as knockback, and shield stunning, which breaks the shielding of a knight and stuns them. Needless to say this option is pretty damn good for an archer, a big improvement over classic, since you can go one step further than the full charge. The legolas shot charge lasts either 2.5 seconds or two seconds after it is activated, If you do not use it, or cancel it; you get stunned momentarily. Below is an example, there is a timer on the bottom right of the Gif. Legolas Shot Charge Holding Time Spoiler Needless to say the charge only holds for 2 seconds or 2.5 seconds. Alongside of that, there's another fun fact most people seem to be unaware of, it is not a constant instant stream of arrows, it fires once per click during that window of 2 or so seconds after you charge it. Firing a Legolas Shot Three different directions slowly during the window instead of a instant stream Spoiler As seen in the image above, it is not three instant shots, its three charged shots that can be released in a single click during the window, contrary to common opinion. Also as I explained earlier the Legolas Shot has special properties too, It can break shield to stun and knockback If done at a close enough range, It deals 2 hearts to knights upclose who are shielding and 3 exact to those who are not. It is a good tool to deal as much damage as you can at a high risk alongside of that. Legolas Shot Pointblank (A High Risk High reward archer Maneuver) Spoiler An example of the Legolas Shot being used pointblank, it is a psuedo melee of the archer and a good tool to get knights to back off or deal high damage at a high risk Grappling Hook This is the most unique, and alongside of that the most versatile movement tool possible in KAG, It allows you to move faster than any class, Move in any direction, climb anything possible, along with deal some damage. To say the least, this replacement to the knife was a godsend, It is unique and quite entertaining at that, It is a tool that literally makes you the fastest moving class in the game bar none. Grappling the ground over and over allows you to zoom across the landscape at high speeds, as long as you catch the ground tiles at a far distance, ideally your hook may drop a bit since you are hitting the ground with the hook aimed parallel while at a jump's highest point, causing it to drop in and drag you a long distance. The further the hook is the more pull it has. Grappling super fast across landscapes at high velocity Spoiler It only took me 15 seconds to cross the entire map, you cannot say the archer doesn't have the tools to escape any situation thanks to that grappling hook. Alongside of that grappling actually has a precision offensive use, you can actually grapple and stomp knights and other classes over and over disrupting things and stunning if you can ride them. A Continual Grapple Stomp Spoiler This is a easy example of why grappling is a powerful tool, it can be used to grapple to gain enough velocity to stomp over and over and over If you land every single one You can also use the stomp to outright stun and escape, and the speed of it to zoom away in the timewindow you have stunned a enemy knight trying to slash and chase you. A Grapplestomp Escape Spoiler As seen here Verrazano grappled onto a tower grappled down onto me to stomp and stun then zoomed out to escape. A Minimal Covering of Special Arrows There are a lot of possibilities with Special Arrows, The archer has three of them. Buyable. They are the bomb arrow, the water arrow, and the fire arrow. One key thing to note is you cannot legolas different special arrows in a chain, whilas you can legolas shot three of the same arrow. The Fire Arrow lights wooden blocks on fire and this fire spreads to all wooden blocks around it in conjunction. It deals 1 heart of direct damage from the arrow and an additional .75 during the burning section, resulting in 1.75 hearts total. It lights siege on fire for a short time, It does about the same damage as a bomb arrow just over a slow duration, and it also lights people in the siege on fire too. I may be incorrect on this its not a common usage. The Bomb Arrow destroys every tile around it in a diamond, instantly, Its a bit more effective than the regular bomb due to this fact, it also deals extreme damage to catapults, ballistas, longboats, and warboats. It is the Geti's Medieval RPG. It deals 2.5 hearts of damage if landed instantly. The Water Arrow stuns, Its a great support tool if you wish to help your knights, or simply stun and hurt people at a distance. Archers can in fact use mines too, although not a special arrow mines deploy and blow up when a corpse or someone walks over them. Its a rare usage and generally unthought of, but you can deploy mines in a enemy base after grappling over a wall or lay them around. Builders learn lets face it, but they are usually quite lazy, which means theres still plenty of wooden things to light on fire after a initial stone wall, you can't directly shoot into them, but you can spray the entire side of their base. Spraying blindly with a legolas shot over a wall with fire arrows can yield good results, if you are used to this tactic, Verrazano is not. Firearrow Aerial Blindfire Spoiler An example of blindfire Fire arrow spraying. Bomb arrows are a VERY VERY useful tool in the archers arsenal, what is better than removing blocks instantly? It destroys all blocks around it and does so instantly as explained, the block type does not matter, this is what truly gives it the edge over a bomb, for 20 more coins you get a better demolition tool as an archer. For instance, it takes 2 or 3 bombs or more to destroy a stone door, It only takes one bomb arrow to do so. There is your 20 coins worth of utility over the regular bomb. Bomb Arrow Legolas Shot collapsing a tower entirely Spoiler For 50 coins a piece you get a ranged demolitions tool that is nearly instant and easy to aim, what more can you ask for?