This is what we've been talking about, or at least many of us were. Taking a weak class and giving it a super cheap move to make up for that weakness is not game balance. The archer lacks in the area of sound fundamentals. Lets take a little example to outline my point. For the sake of balance discussion take all the classes as they are with no items factored in. The builder can sap walls and attack really badly. The knight can hack people to ribbons, but is thwarted by decent walls. The archer can swing around like a chimp, but not even attack. Even if you go ahead and give the archer basic arrows for sake of this discussion, he excels at nothing useful, except maybe in some rare circumstances like handing off a flag. TL;DR Lets not worry about how the items affect balance until we actually have balance to worry about.