I'm not getting this whole "bomb arrows are unbalanced in TTH" argument. I mean, you generally get unlimited mats from supply drops all game (for free, no mining or slowly chopping wood), have a ridiculously long build time that allows you to build defenses that would generally be unassailable without bomb arrows, kegs or siege (since bombs are completely useless at trying to even dent those massive structures) and bomb arrows are shit against knights (oh wow I shielded, gg archer). TTH is the only game mode where I've seen huge giant ass structures being made out of just stone. If you just remove bomb arrows, all you are going to get is more keg spam instead because high destructive power is NEEDED. If your knights aren't better than the enemy's knights, you aren't going to win against them regardless because your team is constantly going to be pushed back. This also means any damage an enemy archer does with bomb arrows is irrelevant because you still aren't going forward. Also being able to spam migrants is a map issue. If there's huge amounts of gold on the map (especially to start with), then remove the gold from the map and have your server use that.