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[947] TTH - Factory Allocations and You

Discussion in 'Builder' started by JTG, Nov 22, 2013.

  1. JTG

    JTG Bison Rider Tester

    Messages:
    114
    Its come to my attention people do not consider proper allocation of factories for take the hall, lets do some math.

    You have 9 knights, and 4 archers and one factory. Only 1-4 knights will be getting bombs, depending on how many they take, how fast the knights die and use up the factories auto placement, and if someone takes more than one.

    Ideally, you will want 4 military supplies to support all of those knights, and insure your entire wave of knights will be chucking bombs. That being said, this is why the worker buy exists. If you make 3 water bomb factories, alongside of military supplies; then 4 to 7 knights will spawn with both a water bomb and regular bomb. Imagine if theres a 32 player game, ideally you want to supply your knights instead of focusing on doodads all over the place.

    Placement of those factories is important too, placing a ammo supply in front forces knights to carry extra and can make a small force's amount of bombs more dense, placing the ammo behind will let players who have a purpose take excess while still allocating, placing it on top makes it mostly just good for allocation purposes.

    Let us look at another issue, placement items are safe and cannot be used against you drastically with the exception of the demolitions factory, thus they should be going on forward points, and the back ideally reserved to supply and demand.

    A game that was being lost on Javtech's server was turned around simply because I destroyed all of the shops and replaced them with water ammo and military supplies, making each knight capable of chucking both every spawn completely turning the battlefield.

    In essence, as a builder you need to think about how much supply and demand you want the team to be using, giving knights lots of water bombs makes them able to kill any good knight without much trouble, and lots of regular bombs lets them wittle away fortifications more. Reducing the amount reduces their effectiveness at the cost of you having a singular use object in play.

    This means per amount, you might want to consider breaking a shop temporarily if you have no free workers, making a shop to produce that ballista you want, breaking it then rebuilding the ammo supply you broke.
     
  2. Klokinator

    Klokinator Such Beta
    1. Aphelion's Roleplay

    Messages:
    1,443
    Hey JTG, I have a shitty time in TTH because I don't understand factory mechanics at all. I don't understand the nuances and the things that happen with migrants and villagers (Or whatever the free ones are) and anything like that. I'm also really used to getting coins for doing things and then purchasing stuff that I earned in CTF, so getting smaller amounts of free stuff globally in TTH doesn't make sense to me.Would you mind writing up a guide on TTH explaining the mechanics unique to that mode?
     
  3. JTG

    JTG Bison Rider Tester

    Messages:
    114
    TTH basically gives any free object laying down on a factory to a spawning class that can use it, and production takes time and its capped. Thats basically it. Say theres two bombs lying in front of a military supply, and two knights spawn they both get one, a third bomb is being produced as a knight spawns but theres none laying there, he doesn't get one.

    It pulls from any factory or hall storage you have.

    You can pick up anything that is laying there, the excess just sits in front waiting for a class to spawn or someone to grab it.
     
  4. Klokinator

    Klokinator Such Beta
    1. Aphelion's Roleplay

    Messages:
    1,443
    I always thought you had to make a funnel that dropped it down to people. Does it only give one bomb at a time to knights? Does it give one of each type (Water bomb and regular bomb) on spawn? Also how do you tell if a worker will go to the factory and start working there?

    Someone made a post in a thread about "Migrants" but I didn't understand what migrants do, because normal workers from the main hall seem to spawn instantly whenever I make a factory. I just don't remember ever needing to buy a migrant and I don't know the situations where that's necessary.
     
  5. JTG

    JTG Bison Rider Tester

    Messages:
    114
    Migrants automatically go to the first available open factory in order from first built to last built, they won't go if theres an enemy nearby.

    It gives one of each type available on spawn, arrows come in stacks.
    So theoretically, if you had factories that produced bomb a, bomb b, bomb c, and bomb d.
    A knight would spawn with one of each.
     
  6. Klokinator

    Klokinator Such Beta
    1. Aphelion's Roleplay

    Messages:
    1,443
    Handy to know, thanks!
     
  7. Jlordo

    Jlordo Nobody Donator

    Messages:
    417
    This is under the circumstances that you haven't bought any new migrants and you have 1 hall. In other words, 5 factories.
    If I ever bother with TTH, I generally use:

    Military
    Military
    Demolition
    Bakery
    Catapult

    What is your favorite?
     
  8. Aeynia

    Aeynia Obligatory Mute Girl Donator

    Messages:
    56
    Military
    Demolition
    Bomb Ammo
    Bomb Ammo
    Catapult

    Bomb arrows so good.
    :heart::bomb_arrow:
     
  9. merged with jtgs thread.

    also:

    4xmili
    1xballista/cata
    1xwarboat

    thats what i get on the first hall, end up massing millis on each other one to get a stream of knights with 4 bombs each
     
    hierbo likes this.
  10. JTG

    JTG Bison Rider Tester

    Messages:
    114
    I just spam water and mil out, if my team is facing good knights. More water bombs more likely the entire enemy team will be stunned permanently.
     
  11. Contrary

    Contrary The Audacious Paramount of Explosive Flight Donator Tester

    Messages:
    2,196
    Obviously the optimal tech build depends on the circumstances but my go-to build for home base is:
    3 milsup
    1 burger
    1 demo

    This is more to facilitate my own adventuring than to really win the game but if I really wanted to beat good people I would definitely use more water.

    Also, on most maps gold is immediately accessible during build time so it's not so hard to squeeze out another factory or two before the game even starts.
     
  12. Downburst

    Downburst Mindblown Global Moderator Forum Moderator Donator Tester

    Messages:
    1,813
    I don't think burgers are useful at all, going all the way back to your main base for a heal? Just die....It's not like you have any coins to lose.

    Demolition/cata/balista/warboat factories shouldn't be built at the first base unless there are max 3 bases in the game. (as you cannot teleport with big items when you have 3 bases)

    I prefer a bomb arrow rush with 4 bomb arrow factories at the main base (+water later on), then build 3 mil supp at the 2nd base (+water and ballista asap). You really don't need kegs if you have a proper amount of bomb arrows. Maybe some fire arrow at the end.
     
    Last edited: Nov 23, 2013