Its come to my attention people do not consider proper allocation of factories for take the hall, lets do some math. You have 9 knights, and 4 archers and one factory. Only 1-4 knights will be getting bombs, depending on how many they take, how fast the knights die and use up the factories auto placement, and if someone takes more than one. Ideally, you will want 4 military supplies to support all of those knights, and insure your entire wave of knights will be chucking bombs. That being said, this is why the worker buy exists. If you make 3 water bomb factories, alongside of military supplies; then 4 to 7 knights will spawn with both a water bomb and regular bomb. Imagine if theres a 32 player game, ideally you want to supply your knights instead of focusing on doodads all over the place. Placement of those factories is important too, placing a ammo supply in front forces knights to carry extra and can make a small force's amount of bombs more dense, placing the ammo behind will let players who have a purpose take excess while still allocating, placing it on top makes it mostly just good for allocation purposes. Let us look at another issue, placement items are safe and cannot be used against you drastically with the exception of the demolitions factory, thus they should be going on forward points, and the back ideally reserved to supply and demand. A game that was being lost on Javtech's server was turned around simply because I destroyed all of the shops and replaced them with water ammo and military supplies, making each knight capable of chucking both every spawn completely turning the battlefield. In essence, as a builder you need to think about how much supply and demand you want the team to be using, giving knights lots of water bombs makes them able to kill any good knight without much trouble, and lots of regular bombs lets them wittle away fortifications more. Reducing the amount reduces their effectiveness at the cost of you having a singular use object in play. This means per amount, you might want to consider breaking a shop temporarily if you have no free workers, making a shop to produce that ballista you want, breaking it then rebuilding the ammo supply you broke.