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[954] Knight proof shops.

Discussion in 'Building Critiques' started by steve_jobs, Nov 28, 2013.

  1. steve_jobs

    steve_jobs Bison Rider

    Messages:
    134
    they are both fine. case closed, stop bickering about tiny differences.
     
  2. Klokinator

    Klokinator Such Beta
    1. Aphelion's Roleplay

    Messages:
    1,443
    1. That was my issue with his, it looks like he made his with an extra block then took a few seconds to remove said block. The only other option is an extremely awkward hop and tap move where you create the workshop while jumping in midair. EJ's is better in that it saves stone and is higher up, but that awkward placement can take longer to make in a crucial 60 second already limited build time.
    2. Mine has three tiles of climbability, three tiles of standing room, and takes about 6 seconds to make (Maybe 10 if you derp and fall off.)

    I've actually been designing my shops like this now:

    1st mat drop during build time:
    [​IMG]

    2nd build time mat drop:
    [​IMG]

    This is even more superior in that now the knight shop is completely out of the way from enemy attacks (Aside from bombs) and still takes almost no time to climb and continues forward horizontally towards your foes. As an additional bonus it gives a platform to jump off towards your flag or other high vertical point if designed correctly.

    If resources permit though, put more backwall up so one bomb or a few slashes at the trap block near the base don't bring the whole thing down. I uncovered that weakness when playing an enemy team today.
     
  3. emasame

    emasame Bison Rider

    Messages:
    122
    ive been using EJs build for the last batch of games i played and it worked pretty well. i had one small problem where i was removing that middle block and for some reason all the shit would collapse. the shop must sit directly on top of a foreground block im guessing?