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A good collapsing technique

Discussion in 'Classes & Mechanics' started by littlealmond, Jun 28, 2012.

  1. PumpkingSlice

    PumpkingSlice Base Burner

    Messages:
    474
    Like I said. The enemy runs through the trap itself thus triggering the trap (this is a trap on the ground), which would mean you would have no clicky clicky to do to trigger it. Also When I talked about collapsing it from a tower; You don't break anything. You just walk into the rubble which sets of the trap, which then proceeds to fall on the enemy.
     
  2. toffie0

    toffie0 is sweeter than you <3 Global Moderator Forum Moderator Tester

    Messages:
    345
    Honestly for me I would use a trap when the enemys comming so I wouldn't be thinking to hard about which type of trap, also with doors once you break them you get your 30 wood back so it's probably not that wasteful of recauses. The problem is with traps is archers can be too focused on shooting your enemy's to get off the trap, even if your spamming move, also people might think you are greifing if it is not obvious that it is a trap
     
  3. GCake

    GCake Shopkeep Stealer

    Messages:
    20
    Here's one I see around every now and then ;)
    turtle1.jpg Just to show the other team how much you love them 25252525

    On a more serious note, I personally use this one. Simple really, and 100% flexible. NOT too nice on the resources though :thumbs_down:
    turtle.jpg
     
    bunnie likes this.
  4. Shenron

    Shenron Tree Planter

    Messages:
    37
    :castle_wall::castle_wall::castle_wall::castle_wall::castle_wall::castle_wall::castle_wall:
    :castle_wall::castle_wall::castle_wall::castle_wall::castle_wall::castle_wall::castle_wall:
    :castle_wall::castle_wall::castle_wall::castle_wall::castle_wall::castle_wall::castle_wall:
    :castle_wall::castle_wall::castle_wall::castle_wall::castle_wall::castle_wall::castle_wall:
    :castle_wall:
    :door:

    If you open the door, hit the door once, it all collapes
    </br>--- merged: Jan 19, 2013 5:46 AM ---</br>
    :castle_wall::castle_wall::castle_wall::castle_wall::castle_wall::castle_wall::castle_wall:
    :castle_wall::castle_wall::castle_wall::castle_wall::castle_wall::castle_wall::castle_wall:
    :castle_wall::castle_wall::castle_wall::castle_wall::castle_wall::castle_wall::castle_wall:
    :castle_wall::castle_wall::castle_wall::castle_wall::castle_wall::castle_wall::castle_wall:
    :castle_wall:
    :door:

    If you open the door, hit the door once, it all collapes