Introduction Skip if you hate reading: Spoiler Life as a medieval warrior is unforgiving. There are myriad possibilities when it comes to your inevitable demise: shot full of arrows, crushed by a boulder, gibbed by a keg. The list goes on. Many times, your death will serve to bring glory to your king. There is no shame in sacrificing your body to protect your royal banner. What is shameful, I daresay, is throwing your life away for no purpose. Unnecessary deaths will only weaken the morale of your comrades. I hope to impart my knowledge upon you, that you may avoid needless harm. Specifically, I want to tell you about fall damage. <I'm stepping out of character now, because it's annoying to keep writing like that.> I remember how certain players in classic KAG would "research" various features of the game, before publishing their results on the forum. I always loved the effort that people put into these, so I think it's sorta sad that the trend hasn't continued into Release KAG. I was inspired by this thread to make a chart that helps people understand fall damage. Data For all classes: Falling less than 11.5 blocks will not stun (SAFE) Falling 12-15 blocks will stun you with no damage (STUN) The same result occurs if you jump from a height of 9 blocks Falling 16-22 blocks will stun you and damage you for half a heart (1/2 DMG) , 1/2 The same result occurs if you jump from a height of 14 blocks Falling 23-32 blocks will stun you and damage you for one heart (1 DMG) , 1 The same result occurs if you jump from a height of 21 blocks Falling 33+ blocks will kill you on impact (INSTAKILL) The same result occurs if you jump from a height of 30 blocks Knight only: If you slash down while dropping from a height of 8 blocks, you will get stunned Parachuting from a height of 23 blocks will stun you with no damage Parachuting from a height of 30 blocks will stun you and damage you for half a heart , 1/2 Parachuting from a height of 38 blocks will stun you and damage you for one heart , 1 Parachuting from a height of 49 blocks will kill you on impact (not shown on chart) Interpretation of Results So far, I have made two conclusions from this research. Hopefully you, the reader, can draw a few of your own. Based on the height from which knights get stunned, 7 blocks is a good exit height for small matches (such as gather). That way, your knights can slash down at enemies in the front, without the risk of being stunned. I have too much free time Please share your thoughts and inferences.