For the last week me and @franek123 have been going through the official mapcycle and pointing out the positives and negatives. Our goal is to make the KAG official mapcycle great again. After days of work we have finally finished it, we modified almost every map and also removed a few and added a few. This mapcycle has been tested and modified a lot, and we think it is now fully complete. If you want to play with these maps then there is a server for that: MIST ctf eu testing new and improved mapcycle Now what maps did we change, scrap, add? Lets go through them one by one. Modified maps: 8x_Fest_Pass - Added more stone underground 8x_PorkBuns - Moved flag forward - Added more stone underground 8x_BaldJoyce - Raised bedrock at mid - slight increase of gold at mid but still sticking with the scarce gold theme - Added more stone underground 8x_Gloryhill - Removed back flag - added more stone underground an_obamananation_AlientAntAssault - Added a mid you can capture - Raised bedrock at mid and shaved off a shit ton of bedrock that was making the map big and caused slight fps drops. - Added stone underground Ej_Chambers - Raised bedrock at mid - Put more stone underground Ej_BlueSunset - Raised bedrock at mid - Added stone underground - Raised sky slightly - HearthPlains - Raised bedrock slightly at mid - Separated the 2 flags - Added more gold at mid and a slightly bigger hill - MilleniumBell - Old map moved back into the map cycle - Changed mid - Added more stone underground - NewTortuga - Another re-added map - Made the small island at mid unfloodable, this instantly makes the map work - removed 1 flag - Added more stone underground - Gurin_DoubleSided - Added a capturable mid, raised slightly higher than the other platforms, this prevents stalemates - Removed some gold at spawn and added some more at mid (thanks @Fuzzle for fixing the dirt problem) - JTG_FirstBadlands - Moved flag down - Moved bedrock up at mid - JTG_BoulderLake A controversial Map but it does create some fun matches - Moved back flag slightly forward - Reduced spawn gold - Added more stone underground - Bed rocked bottom mid off at the sides - Lavaguy678_Meadow - Raised bedrock at mid - Added a bison at mid to make this map stand out, fits the theme and works nicely - Added stone underground - Removed some flowers/grain - mcrifel_Steppes (this has already been put in map critique) - Raised bedrock at mid - More stone underground - Gold moved - MonsteriCTF1 - Bedrock raised at mid - Less gold - MonsteriCTF2 - Removed Back flag - Changed bottom of mid, you can now go under at both sides - Removed small pudle at the left - Raised bedrock at mid - More stone underground - MonsteriCTF3 - Slightly lowered the sides - Punk123_AntQueen Probably will be controversial as this map has changed a lot - Top of mid made thicker with bedrock in there as well - Bottom of mid now has water and the two previous walk ways are blocked off - Tents moved way back - Small puddles of water can't flood everything anymore - Punk123_PlatformedPredicament - Moved tents back - Added slightly more gold at mid Punk123_MemoryLane - Moved flag forward - Raised bedrock at mid - More stone underground - Slight increase of gold at mid - Punk123_AlienFrogAssault - Removed top flag - Added more stone at the bottom - Shaved a shit ton of bedrock - Raised bedrock at mid - A slight rework of the gold - Radioactive_Dahill (rip can't upload anymore files) - Slight gold changes, left mostly unchanged though - Shadowor_IslandCoast - Made ground sturdier - Moved bedrock up - Removed water pit next to flag - Made middle stone background instead of dirt - Shadowor_ProvingGrounds - Sky raised slightly - Bedrock raised at mid - Ground made sturdier (removed random pieces of dirt backwalling in the ground) - Skinney_Bluff - Changed flag island slightly so that it is easier to create a tower - Skinney_Crypt - Blocked off bottom corners with bedrock no more sneaky rats there - Lowered spawn gold - Skinney_Typhoon - Lowered spawn gold - Trekobius_DragonsLair - Removed some pointless space between crocodile and tent - Moved flag down and forward - removed water at mid - raised bedrock Removed maps: - 8x_Snitchmerk average game length on this map is about an hour, middle gets destroyed fast turning this into a u shaped water map with flags close to tents making them very hard to capture. - Fellere_FourRivers Come on do I really need to explain? Hint: It is big - The entire ffsff series 3 of the most hated maps in the game, good riddance - Joiken_CTF2 the first thing that comes to mind when I think of stalemates is this map. - Mazey_Junctions Mid is way too high, flags and tent too close, the flooding is questionable, too much to fix, you'd better off be starting from scratch. -Mazey_Rioter the notes franek made on this map sums this up perfectly: it's just so fucking bad //no offence mazey middle doesnt give shit upper flag is so hard to reach ugly annoying to build base in sky is way too high - Potatobird_SharkRomance Looks really cool but the map is very flawed with the tent being very close to the flags and very digable dirt and a big cave for rats to breed it no thank you Spoiler - Punk123_AntKing Absolute garbage flag placement, tent and flags seem like siamese twins of how close they are, middle is kinda ok but thats where it ends. - Punk123_Hillo Encourages bomb arrow spamming a bit too much as that is almost the only way to win this map. And thus very little strategy and turns into a stalemate + jump in die repeat map. Not fun - SJD360_Overdose Overdose of trash Added maps: - 8x_Grounds One of the best maps in the MLK cycle and would work wonders in the official cycle - mcrifel_fish Another good MLK map that should work in the official cycle - Rayne_KingArthursPonds (welp forums doesn't allow me to post more pictures) - Its back our favorite siege spam map that was actually good, remained unchanged - HeraldsMarshesCTF Tdm map made CTF, who knew a tdm map would work so well on ctf, many changes were made though Unchanged Maps: - CerberosRift - Snatchmark - JTG_Aqueduct - Oodle_Stonethrow //this one was a close one but its nice to have 1 clusterfuck map - Rayne_NerysRidge Phew that took a good 2 hours to write, I learned something else, there is a cap on the amount of files you can upload you can have in a forum post. All the images of maps I wasn't able to post here will be put in the next post. Is this in the right section? I sure hope so because imo it fits here. And yes this is meant to replace the official cycle if that wasn't clear already. Gosh i'm not thinking straight I should really take a break. Here ends my rambling. If you are curious why I made the changes that I did then take a good look at this video: We are up for changes, lets make the KAG mapcycle great again!