Here are two issues on which I would like to point your attention, both are connected to defence rather than offence. So I made one topic. Here we discuss them all together and maybe DEVs will find something useful in them. Idea number one. Today people prefer building high walls with wooden stairs on one side of it to jump over that wall. Doors are not that popular. Why? They cost more than walls and don't give any extra protection. What to do? Implement some sort of reinforced doors- that would be twice or alike stronger than modern ones. How to make them? Ideally iron doors would be perfect. There already were diffirent ideas on adding iron nodes into game to be used in upgrades, buildings or weapons production. So I am offering new reinforced doors. Idea number two. It came when I thought of two strange issues in game. First- workers carry lots of stones with them but can not drop them from towers or walls. That is unrealistic. Second- when enemy troops come close to the wall and start destroying it or digging under or even building ladders- there is almost no way to stop them except from jumping down and starting fighting. That is so unrealistic too:) So what I offer- is to give workers an ability to drop stones below them or 2-3 tiles away. Similar to catapult, however with extremely low distance and no damage when the falling distance is low. This stones would break ladders and damage enemies making them hiding under shields or thinking about some sort of protection. So, these were my ideas to make that game more realistic and even more fun.