Essentially, a number attached to your account that indicates an aggregate of: A) how good you are at the game B) how long you've been playing C) how fun you are to play with This is essentially how much you're "worth" as a player. I feel that this rank or reputation should be increased in a number of ways to reflect this. The first two ways would be gameplay specific: - Doing anything that helps your team, killing enemies, building outposts or catapults, constructing towers, capturing the flag, etc, would each give some small proportion of 1 rep point. Flag captures would probably give one whole point in a big server. - For every 1 hour played, 1 rep point would be added. This way, even if you're crap at the game you can still get 1UP'd! The next encompasses the social aspect of the game: - Players can vote on each other, both UP or DOWN 1 whole rep point, once per day. That means the social side of things is most important, which is true! It doesn't really matter if you're not getting very many kills or not playing for very long as long as you make the game fun for those around you. To prevent abuse, both forms of voting would cost the user 0.5 rep points, and voting would only be available to players with more than 5 points of reputation. If nothing else, this means that to abuse this system, griefers would have to play nice for 3 hours or so to garner enough points to even start voting (assuming they don't get many upvotes during that time), and longer to gain the ability to do any "damage". Downvoting everyone in a 32 player server would cost 15.5 rep points. Not only would it constitute voting abuse (-> we'll deactivate or delete the account) but it'd take a few days of playing to get that many points and even then you've only managed to remove one point from everyone - big whoop. Now, some points to consider: All voting should be logged, as well as all actions performed. This would allow moderators of the system (initially me, Poe, potentially citricsquid and a few players that we're keeping an eye on) to fairly easily detect spurious activity; if someone's account is two days old and has several million actions logged, they're likely spoofing that activity. Voting abuse would easily be detected via report - when the report comes in, we could check the account for a large spam of downvotes and that'd be grounds for account deactivation. This rank system also needs to be tied to something in-game. I've got my own ideas on the matter, but what do you think such a system should be tied to to curb multiaccounting griefers without damaging the way new players experience the game?