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[ANY]Crab's BETA maps!

Discussion in 'Maps' started by Crabmaster, May 11, 2013.

  1. Hawxx

    Hawxx Haxor

    Messages:
    211
    I can't wait to play on your take the halls map :eek:
    Anyway, I like how you're back to map making it makes me wanting to go back to :QQ:
    Hope to see more good ones !
     
  2. Crabmaster

    Crabmaster Bison Rider
    1. Zen Laboratories

    Messages:
    322
    And like I was hoping, I got 2 more Capture the Halls maps completed today. One is based off of League of Legends Summoner's Rift and the other is a sorta "Pre-built fort" map! Hope you enjoy!

    (If any mod sees this, I still need the name of my thread changed to [ANY]Crab's BETA Maps)
     
    Hawxx likes this.
  3. pankee

    pankee Catapult Fodder

    Messages:
    9
    Those TTH maps look really fun!
    I just added them to my server, feel free to come take a look.

    I'll share any feedback I get!
     
    Hawxx likes this.
  4. Hawxx

    Hawxx Haxor

    Messages:
    211
    Yo crab, In crab's fort fights there's a problem, it's a stalemate match, no one can win or lose :( I really like the map though... Maybe you can add another hall in the middle?
     
  5. Crabmaster

    Crabmaster Bison Rider
    1. Zen Laboratories

    Messages:
    322
    Really? I was slightly worried that might happen but never got a chance to test as I dunno any servers that use my maps? Which area of the map causes the stalemate? (Admittedly a lot of games of KAG stalemate, but sometimes it can be the map's fault)
     
  6. Hawxx

    Hawxx Haxor

    Messages:
    211
    It's the middle of the map, where the shallow lake is, we were stuck with only 2 halls each and maybe the other team got the 3rd hall but then lost it again. Oh and the server that uses your maps is Pankee's custom maps if you're wondering :)
     
  7. Crabmaster

    Crabmaster Bison Rider
    1. Zen Laboratories

    Messages:
    322
    Hmm...Alright, I'll edit the map as needed, I've noticed an odd number of halls works the best!
     
  8. Hawxx

    Hawxx Haxor

    Messages:
    211
    The number of halls doesn't really matter but an odd number is always the best. Maybe you can work around it making the lake a bit higher up and adding and island in the middle then I guess it should work.
     
    Crabmaster likes this.
  9. Crabmaster

    Crabmaster Bison Rider
    1. Zen Laboratories

    Messages:
    322
    Maybe I should shrink the number of halls down to 3 and have a floating island in the center...hmm...I'll work on it in a little while!
     
    Hawxx likes this.
  10. Hawxx

    Hawxx Haxor

    Messages:
    211
    Sounds like a great idea to me :)
     
    Crabmaster likes this.
  11. Crabmaster

    Crabmaster Bison Rider
    1. Zen Laboratories

    Messages:
    322
    As promised I updated the Forts map, it is about 30 blocks wider and has a small island in the center to capture instead of the cliffs!
     
    Hawxx likes this.
  12. Pecola1033

    Pecola1033 Drill Rusher
    1. Delta Force - Delta

    Messages:
    78
    bounce house looks like a pain in the ass. NEVER kill anyone because they jumping around running away :p
     
    Crabmaster likes this.
  13. Crabmaster

    Crabmaster Bison Rider
    1. Zen Laboratories

    Messages:
    322
    From the last time I played it a few months back it is actually hilarious! Bombs bouncing all over, corpses too! Assassin kills from the sky! I should probably update it though, beta may have had some balancing to some of the design choices for it.
     
  14. Froghead48

    Froghead48 Haxor

    Messages:
    703
    Omg. I love the rift one. it looks so....unique (:
     
    Digger101 and Hawxx like this.
  15. Pecola1033

    Pecola1033 Drill Rusher
    1. Delta Force - Delta

    Messages:
    78
    Im must be stupid saying this but how do i make a beta map?
    is it the same as making classic with a new pallete?
    Also can you send me the threads for the pallete :P
     
  16. 8x

    8x Elimination Et Choix Traduisant la Realité Forum Moderator Staff Alumni Tester
    1. The Young Blood Collective - [YB]

    Messages:
    1,325
    you can download the palettes at the Resources. Exactly here:
    https://forum.kag2d.com/resources/map-colour-palettes.117/

    empty tiles need to be sky. Open 1 vanilla map to see its dimensions and begin to play.
     
  17. Pecola1033

    Pecola1033 Drill Rusher
    1. Delta Force - Delta

    Messages:
    78
    Ok thanks :P