1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Hey Guest, is it this your first time on the forums?

    Visit the Beginner's Box

    Introduce yourself, read some of the ins and outs of the community, access to useful links and information.

    Dismiss Notice

Archer changes general

Discussion in 'Balance' started by Landoo2, Oct 31, 2013.

?

should there be arrows that do more damage then just 1 heart?

  1. yes, but they should cost much

    15 vote(s)
    15.0%
  2. yes, because 4 arrows are too much to kill a knight

    38 vote(s)
    38.0%
  3. no, because archers are already overpowered

    28 vote(s)
    28.0%
  4. no, because ..... (post your reason in the thred pls)

    19 vote(s)
    19.0%
  1. Landoo2

    Landoo2 Ballista Bolt Thrower

    Messages:
    186
    hi guys,
    my idea is, that you can buy arrows from the trader that do 2 hearts or maybe 1.5 hearts damage, so you have the normalones and the betterones, and you can decide whichones you take, for example if the enemy is close, and the chance to hit him is higher, or it goes to life and dead, you choose the 2 heart damage arrows, to have a higher chance against your enemy, ofcourse they should cost maybe like 3 or 2 times more then the normaleones, but it would be somehow much more logic to kill an armored knight with 2 arrows, then with 4 and to onehit other archers, i mean.. robin hood just needed good aimed arrow too, to kill one knight. so what do you think of it?
     
  2. steve_jobs

    steve_jobs Bison Rider

    Messages:
    134
    Eh.
    Do we really need to dramatically change anything right now?
    The game is already really well balanced imo, and changing stuff might disrupt that balance.
     
  3. SlyStalker

    SlyStalker Shopkeep Stealer

    Messages:
    423
    1-hit KO Headshots would be cool :smug:
     
    Vampire and EhRa like this.
  4. One

    One I got 99 problems and my name is One Donator Tester

    Messages:
    641
    coins should not buy power. They can buy utility, such as fire arrows and bombs. But buying pure damage with coins? That's a fucking awful idea.
     
    Last edited: Nov 2, 2013
  5. Monsteri

    Monsteri Slower Than Light Tester

    Messages:
    1,916
    Well actually you can buy arrows that do more damage.. fire arrows do 1,75 damage and bomb arrows 2,5/1,5, don't remember which.
     
  6. One

    One I got 99 problems and my name is One Donator Tester

    Messages:
    641
    Hm true, but they are balanced due to the number you can carry. And are far more interesting then just stronger arrows.
     
  7. Landoo2

    Landoo2 Ballista Bolt Thrower

    Messages:
    186
    monsteri, i agree you, but would you shoot with a 50 coins arrow to a knight?
     
  8. Duplolas

    Duplolas So Sad

    Messages:
    917
    Archer is support. He will always be support. If you are trying to 1v1 a knight and die. Thats how its suppose to work. Im guessing thats why most people feel the need to buff/nerf any class.

    No offense to you. I understand. Its a pain to always die to knight. But its just the circle of life.
     
  9. steve_jobs

    steve_jobs Bison Rider

    Messages:
    134
    define support.

    oh, and slightly off topic, but why do bomb arrows not insta-kill when hit direct on?
     
  10. Crabmaster

    Crabmaster Bison Rider
    1. Zen Laboratories

    Messages:
    322
    I'd say giving their arrows a tiny damage buff(1.5 hearts? 3 hit a knight instead of 4 hit...or 6 hits including sheild breaking) OR a slightly higher DPS would be nice, even as support one heart of damage to an enemy isn't much of a difference, not for knights these days.

    Archers are...such a mixed feelings class...A good archer can hold his own against a knight, but it takes a lot more effort. But most can't of course, and that is partway because the class is admittedly support for the most part.

    Sadly the really big issues is the fact that they aren't really all that great at supporting their team, a few good snipes, maybe some fire...but in a big skirmish they'll normally be outright useless, even if they manage to hit an enemy and not miss or hit a shield that one heart at a time only puts little dents, and tends to be rehealed quite quickly. Really the only way to get hits on enemies is fight a builder or archer, get lucky with random shots, or shoot at a knight who isn't thinking or paying attention...Or be extremely skilled...

    For the most part I will say the archer and knight classes are balanced, but maybe a tiny tweak is needed to make it just right. Slightly faster shot(And I mean super slight, this game tends to update from one extreme to the other), or a slightly harder shot(1.5 hearts at most), or change the triple shot to a double shot and increase the damage(either to 1.5 or 2 hearts), or something else. I dunno, something simple...
     
  11. One

    One I got 99 problems and my name is One Donator Tester

    Messages:
    641
    So archers were made to be killed by knights no matter what? Is that what you think? Being a support class does not mean it needs to be inferior, not to mention it is barely a support class anyway. You have a stupid mindset.
     
    EhRa likes this.
  12. EhRa

    EhRa Ooooooof Staff Alumni Donator
    1. KRPG

    Messages:
    810
    I rekon archers should maybe have an upgrade stand. Like you can upgrade the arrows that you carry (you don't have to buy special arrows). Say you spend like 200 coins to make your arrows do 1.5 damage? idk.
    --- Double Post Merged, Nov 2, 2013 ---
    Yessss they should so add headshots :DDD
     
  13. SlyStalker

    SlyStalker Shopkeep Stealer

    Messages:
    423
    :huh?: But I don't even like CoD...

    Maybe archers could be equipped with extra functionality? Such as (grappling hook but they already added that ::):) a snorkel or something that helps them move around faster.
     
  14. Auburn

    Auburn Prepare Yourself! Forum Moderator Staff Alumni Donator Tester
    1. SharSharShar - [SHARK]

    Messages:
    734
    How would a snorkel help someone move faster anywhere? Snorkels allow you to breathe just below the surface of water. If you want archers to move faster on land, then you obviously aren't utilizing the grappling hook well. That thing makes the little buggers really fast. And if you want the archers to move faster in water, maybe let them buy flippers or something.

    Never..... just...... never...... You are aware that in other games there are headshots to reward players for hitting the head which is a really hard target right? KAG is a 2D game where the head is incredibly easy to hit. Also, arc shots only hit the top of the head, so headshots would make archers incredibly OP. Headshots would be a game-breaker.
     
    Cirom likes this.
  15. Landoo2

    Landoo2 Ballista Bolt Thrower

    Messages:
    186
    //fixed your quote ~ParaLogia

    thats your opinion, but not mine, and i think such things would make the combat more ''allive''
     
  16. Duplolas

    Duplolas So Sad

    Messages:
    917
    If you read my post. I stated that in a 1v1, archer vs. knight, the knight is supposed to win.

    Let me list what knight's and archer's pros and cons are, as well as what a Tank and Support does.

    Knight:
    Cons:
    Must use CQC
    Can't climb buildings

    Pros:
    Does a lot of damage
    Can use bombs
    Can defend himself with a shield.
    High HP
    Archer:
    Cons:
    Weak damage
    Low HP

    Pros:
    Can shoot from a distance
    Can set buildings on fire
    Can put holes in buildings
    Can stun other players
    Can climb buildings with a grappling hook
    Tank:

    Straight from the WoW (the game that has class based battles down to a science) wiki.

    "A tank is the character whose job it is to absorb the damage dealt by the mobs and keep aggro off the party's or raid's other members. Tanks need to be able to manage threat on one or more mob and survive doing so."

    Support:

    Again, straight from the WoW wiki.

    "In World of Warcraft, the term "support" usually means a type of class that can be useful in groups without engaging in direct combat most of the time."

    Now tell me. What of these two do you think Knight most resembles, and what Archer most resembles.

    Also please tell me, based upon the pros and cons of a knight and archer, which seems to you, on paper, the most powerful class.


    I don't appreciate when people state that my opinions are "stupid". The mature thing to do is to respect everyone's opinion and instead of twisting my words into something they aren't, you should state your opinion and move on. Just some advice, follow it or not.

    This also answers your question @steve_jobs
     
    Last edited: Nov 2, 2013
    Cirom likes this.
  17. Crabmaster

    Crabmaster Bison Rider
    1. Zen Laboratories

    Messages:
    322


    I would agree with these pros and cons more except there are a few flaws with it.

    A: Knights can get over buildings too, and in most cases forts are better defended against grapples than they are against bomb jumping, which isn't hard to do if you ask me, and I am not a great knight.
    B: I think you forgot something on the "Can other players" line...?
    C: Knights can put bigger holes in buildings than archers can, and for a cheaper price(bomb arrows only work half of the time for me), plus they are more effective on wood doors and don't need to pay money to destroy wood. Archers aren't as destructive as the class is made out to be, heck most of the archer's power comes from exploiting noob builders.
    D: Archers are mobile, yes, but unlike knights they don't have anything they can do if they grapple their way into an enemy base unless a knight has already ravaged it or put a hole in the wall to get to the flag. Archer mobility is only really useful for camping or running away...

    Like I said, I accept that it is a support class, but it isn't a really good one...heck recently they've been buffed against siege yet knights still do most of the damage vs that...mainly because of the whole insta-capture thing when sitting in it...
     
  18. steve_jobs

    steve_jobs Bison Rider

    Messages:
    134
    I agree. Archers are fine as they are, leave them alone.
    You need to stop comparing them on their killing ability, and rather compare them on how useful they are.
    On ctf, they render wooden structures virtually useless because of fire arrows. Bomb arrows own defensive siege, and even normal arrows can make a catapult roll off a hill. They take out weak spots in buildings. I would go as far to say that 3 bomb arrows are a better siege weapon than kegs.
     
    Cirom and Duplolas like this.
  19. Duplolas

    Duplolas So Sad

    Messages:
    917
    @Crabmaster

    Yeah it was more directed at One.

    But to debate specifically what you stated.

    A: To get over most buildings, knights must double bomb jump. It requires skills that a lot of players haven't fully learned how to do correctly yet (me being one of them). It also takes up 20-40 gold depending upon if you do a single or double bomb jump.

    B: Fixed it, thank you very much.

    C: Bomb arrows actually do the same amount of structural damage as a single bomb does (almost certain on this one). You are correct that the bombs for knight cost less, but thats mainly because its not fired at long range. Though, I disagree on the idea that they are not as destructive as people think.

    Archers have the unique capability of setting structures on fire. Knights cannot do this, sure they can punch a hole through it with a bomb, but if an entire structure is made of wood, like in some late game cases, it can win the game for your team.

    D: I have played an offensive archer before. Normally it consists of getting into their base and just being a huge distraction. You climb up somewhere they can't get to easily. Fire at them to get their attention, doing some minor damage. But really what you are doing is taking away troops to the battlefield. Like a scout in TF2 lol.

    Knights and Archers are extremely different classes for good reason. Each balances the game so that everything works just right. You may die more as archer, but use it as an opportunity to think better tactically. There are so many aspects to KAG that just make it great, use them, think logically. Just an example is using a tree to destroy a base by planting a seed underneath it, it does damage over time without you even having to be there to do it (see what I mean?). Instead of simply running back into battle to be slaughtered numerous times, think of what you can do differently. Thats how I play KAG.
     
    Last edited: Nov 2, 2013
  20. steve_jobs

    steve_jobs Bison Rider

    Messages:
    134
    Bomb arrows are amazing castle destroyers, much more powerful than bombs.
    http://i.imgur.com/8YgwGbQ.gif
     
    MadDog and Cirom like this.