1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Hey Guest, is it this your first time on the forums?

    Visit the Beginner's Box

    Introduce yourself, read some of the ins and outs of the community, access to useful links and information.

    Dismiss Notice

Archer F use?

Discussion in 'Archer' started by broski, Nov 19, 2011.

Thread Status:
Not open for further replies.
  1. baranok

    baranok Shopkeep Stealer

    Messages:
    45
    if fire arrows are gonna burn wooden walls then the price is fine, you cant totally destroy wall with one bomb
     
  2. sj67

    sj67 Greg hunter

    Messages:
    602
    Yeah that works, but could fire arrows burn down trees and wooden stuff?
     
  3. Valkyrie

    Valkyrie Shark Slayer

    Messages:
    681
    If we're talking about fire arrows, they should cost 1 arrow and ten coins due to obtaining fire from a brazier. No need for useless additions like flint.
     
  4. sj67

    sj67 Greg hunter

    Messages:
    602
    So basicly a reason to get money for an archer other then arrows? I like that. :D
     
  5. unwoundpath

    unwoundpath Arsonist

    Messages:
    234
    2 gold a fire arrow is kinda cheap, considering you get 5 for hitting someone, 10 for killing. I'd say 2 for 20.
     
  6. Contrary

    Contrary The Audacious Paramount of Explosive Flight Donator Tester

    Messages:
    2,196
    Fire arrows will be interesting to watch but they'll be basically the same as normal arrows in terms of what you do with them. You'll sit back and shoot them.

    Not like Bombs which are entirely unique from Sword and Shield and open up so many new abilities.
     
  7. Valkyrie

    Valkyrie Shark Slayer

    Messages:
    681
    Like I said, 10 coins + 1 arrow, we don't need to waste precious gold that archers can't mine!

    Contrary, Well an archer going in cqc is kinda silly.
     
  8. Ruchn

    Ruchn Shipwright

    Messages:
    8
    I don't like the idea of fire arrows because they wouldn't really increase the skill cap of the class. Good archers need to have some way of outperforming decent archers. An amazing knight is almost always distinguishable because there are many ways to make use of their 2 attacks, shields, and bombs, but the best thing an archer can do for a team is often sitting on a perch easily hitting anyone they have a chance to get at. The most creative thing you can do with an archer is dig a useful hole, and knights can do that just as well.

    This all leads to a very boring class. Archers are balanced right now, but they need at least one new mechanic that is difficult to master and much more useful than climbing trees that only grow on 1/10 of the map.
     
  9. Neat

    Neat King of the Dead Donator Tester

    Messages:
    1,958
    Fire arrows costing a lot wouldn't increase the skill cap, but it would require only a certain amount of people getting good use of fire arrows. So you'd see fire arrows a lot with good archers but normal arrows with bad archers.
     
  10. Ruchn

    Ruchn Shipwright

    Messages:
    8
    Do you mean that you would have to be good to get the money required to spam fire arrows? I don't think the problem is that you can't tell a good archer from a bad archer (which may or may not be easier with fire arrows), but that being a good archer doesn't take much practice at all and therefore doesn't feel rewarding.
     
  11. Neat

    Neat King of the Dead Donator Tester

    Messages:
    1,958
    That's not true, there are a lot of bad archers, and few good archers. I've been playing for months now and i'm a horrible archer. Granted I stopped using them, but when I do use them it isn't exactly easy for me to get good at aiming.
     
  12. Ruchn

    Ruchn Shipwright

    Messages:
    8
    I think that there are only few good dedicated archers because people get bored with the class (as you seem to have yourself). I've only played the game for ~20 hours, split evenly between knight and archer. When I play knight I can tell that there is great depth due to all the little things you can do that are useful in many situations like bomb jumping. With archer, all you can really do is shoot and try to dodge. Sure, shooting in itself has a decent skill cap, but not more than a knight's basic and charge attacks and shield, let alone bombs. Ducking is only rarely useful because it only evades attacks that are horizontal and aimed at your top half: it's almost always better to just predict the rocks' or arrow's trajectory and move away ahead of time. Until trees cover the map or more of it or can be planted, being able to climb them is only remotely useful when you've basically already won or lost.

    There's just nothing to the class compared to knights and builders, and adding a projectile that is aimed exactly the same way as arrows wouldn't help that.
     
    Contrary and sj67 like this.
  13. sj67

    sj67 Greg hunter

    Messages:
    602
    Your right now that I thinka bout it, Archers don't have much of an use at the moment in the game. I would think having more trees on the map would help Archers inviromentally, but more attacks and features (Like fire arrows) would help make the archer a more used character. Maybe it's hat is special. Maybe it can hold the up button like a knight does and float down all the way using it's hat. (Againts Knights only floating some of the way.) There can be lot's of things added, and I think adding fire arrows for the 'F' key would make the archer a more used character.
     
  14. Neat

    Neat King of the Dead Donator Tester

    Messages:
    1,958
    Ruchn. You may be right. It may not help the skill cap. But is that a reason against it? Not really. It may not help the skill cap but it does allow for a counter to wooden buildings. Not every feature addition needs to be difficult to use.
     
    sj67 likes this.
  15. Ruchn

    Ruchn Shipwright

    Messages:
    8
    I'm not saying that fire arrows wouldn't be good, but that I think they need to at least behave differently (not just be linear or parabolic depending on charge time) than normal arrows so that they add some difficulty in addition to their utility.
     
  16. Neat

    Neat King of the Dead Donator Tester

    Messages:
    1,958
    The added weight of putting stuff on the end of your arrow would probably cause a more gravity affected arc anyway, so your shots would fall quicker.
     
  17. sj67

    sj67 Greg hunter

    Messages:
    602
    Or maybe you have a certain time to launch it before the fire burns out and it turns right back into a normal arrow, or the same feature and running out of time and it hurting you.
     
  18. Ruchn

    Ruchn Shipwright

    Messages:
    8
    What if pressing F again while the arrow is in the air makes the fire fall from the arrow straight down onto the ground below? It could even be used while charging a normal arrow, and would mean that you can transform the fire arrow into both a regular arrow and a secondary projectile (shooting a fire arrow at a catapult then charging up a second arrow and at the same time pressing the key at the right time so that the fire falls onto a builder below, who can be protected by an upward knight shield, while the fire-turned-normal arrow still hits the catapult). It would be tons of fun and add utility through fire and skill through knowing when to detach fire from an arrow and timing it right if you decide to do so.

    It would also force good builders to be more careful about archers, since they can basically become invincible with a quick vertical stone line currently.
     
  19. sj67

    sj67 Greg hunter

    Messages:
    602
     
  20. Ruchn

    Ruchn Shipwright

    Messages:
    8
    How about if the animation of the fire arrow shows a rope/string attached to the archer: when you press the button the rope detaches along with the fire and it's assumed that the archer set up a pitch rag that could be untied. There could even be a .5 second delay between pressing the button/the rope unattaching and the fire itself detaching to let people have a heads-up, although I think the fire arrow itself should force people to prepare for fire without a delay.
     
Thread Status:
Not open for further replies.