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Archer health buff and Builder health nerf

Discussion in 'Suggestions & Ideas' started by J-man2003, Nov 27, 2014.

?

Do you think this should be added?

  1. Yes

    0 vote(s)
    0.0%
  2. No

    94.0%
  3. Only archer buff

    4.0%
  4. Only builder nerf

    2.0%
Mods: Rainbows
  1. J-man2003

    J-man2003 Arsonist

    Messages:
    352
    ik, but it's not like you'll see a builder walking up to a knight and picking at him, maybe boulders, but they support combat, and everything else.
     
    SharkT likes this.
  2. mcrifel

    mcrifel Bison Rider Staff Alumni Tester
    1. MIST

    Messages:
    582
    I spike drop every knight that comes towards me......Combat builders FTW
     
    SharkT likes this.
  3. Verzuvius

    Verzuvius Shark Slayer

    Messages:
    545
    This nerf would be a buff for archers as it would, as said, make camping less attractive, making archers think of what they actually are doing.

    NERF -> BUFF
     
  4. J-man2003

    J-man2003 Arsonist

    Messages:
    352
    I also boulder all the noobs.... like so fun
     
  5. Blue_Tiger

    Blue_Tiger Bison Rider Tester

    Messages:
    899
    I agree with Verz - more damage up close for archers. I personally think stomping should be easier for archers. I have tried playing a stomping archer from time to time and it just doesn't pay off. The only time it is ever considered is when I am 1v1 with a builder and I'm spamming arrows.

    Also, the range of the shotgun should be reduced significantly. Having 4 hearts in my pack and getting hit by two arrows from half the map away is the most bullshit annoying thing ever. Especially when you can't even tell when the shotgun has been charged due to fucked up animations.
     
    Verzuvius and SharkT like this.
  6. J-man2003

    J-man2003 Arsonist

    Messages:
    352
    Well crud, must of made this thread when I wasn't thinking... oh well, realize now that it's balanced very well, time to change my vote and fit in with the kewl catz.
     
  7. Pharphis

    Pharphis Tree Planter

    Messages:
    39
    Archers can now only DO dmg up close. It's ridiculous. Shotgun range has already been nerfed and is trash. Without an appropriate RANGED special attack the archer is already a close-quarters class and that's silly
     
    ShnitzelKiller and J-man2003 like this.
  8. Verzuvius

    Verzuvius Shark Slayer

    Messages:
    545
    [​IMG]

    Well, thats the problem. People think that you are only able to deal damage with the shotgun...
     
    SirDangalang likes this.
  9. Monsteri

    Monsteri Slower Than Light Tester

    Messages:
    1,916
    Git gud
     
    SirDangalang likes this.
  10. Pharphis

    Pharphis Tree Planter

    Messages:
    39
    I get kills with the shotgun and normal shot but I feel like the shotgun was an unneeded nerf to archers with respect to ranged attacks, and an unneeded buff against knights in close quarters.

    "get gud" lol

    I would be fine if shotgun range wasn't nerfed but firing single arrows is not only boring it's less effective (at times) for long range combat.
     
  11. Blue_Tiger

    Blue_Tiger Bison Rider Tester

    Messages:
    899
    It's boring cus you suck at it and miss every shot and hide behind platforms too.
     
  12. Pharphis

    Pharphis Tree Planter

    Messages:
    39
    try harder, troll
     
  13. Blue_Tiger

    Blue_Tiger Bison Rider Tester

    Messages:
    899
    At what? Only time I have nothing to do is when I'm cowering behind a platform spamming arrows at good archers who don't need to camp behind them.
     
  14. TROPICALear5

    TROPICALear5 Shopkeep Stealer

    Messages:
    38
    Soon this would make archers too overpowered against knights, imagine being a knight and slashing an archer (they don't die). Builders upfront would be useless!
     
  15. Pharphis

    Pharphis Tree Planter

    Messages:
    39
    Try harder at trolling. I thought that was pretty obvious.

    There is good reason to stay behind platforms, sometimes. Sometimes there is good reason to advance. Knowing when to do what is something that distinguishes good play from bad. you sound silly when you say that "good archers don't need platforms". With that logic, I guess good knights don't need other knights, and good builders don't need anything for support
     
  16. Vermilicious

    Vermilicious Ballista Bolt Thrower

    Messages:
    232
    Builders are vital both in defence and offence, but their fighting capabilities are no match for either knights og archers. To nerf their health would make them pretty much useless offensive-wise (getting a babysitter is hard enough as it is).

    Indeed. No one's forcing you to use your special attack in every situation, just like you as a knight wouldn't slash all the time.
    The old triple shot was way too deadly. I'm glad they made this change.
     
  17. startselect3

    startselect3 Arsonist

    Messages:
    261
    anyone else find it weird that if you add up the percentages of votes it adds up to 100.1%?
    also this idea is really dumb, archer are hard enough to kill already, and builders are too easy to kill.
     
  18. noname42

    noname42 Shipwright

    Messages:
    33
    The values are approximate because the exact values are periodic. :B):
     
  19. Blue_Tiger

    Blue_Tiger Bison Rider Tester

    Messages:
    899
    It's because of shit like a third plus a third plus a third = 1. But if you round those thirds to 2 decimal places, you get 0.33. Adding three 0.33s together will get you 0.99. Inaccuracies are a mess, can't wait 'till we switch to a base-12 system.
     
Mods: Rainbows