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Art Dump

Discussion in 'Art' started by Lizardheim, May 30, 2011.

  1. Gurin

    Gurin Stop That! Global Moderator Donator Tester

    Messages:
    358
    Are you secretly trying to summon a demon?
     
  2. franek123

    franek123 The architect of the royal castle. Donator Tester

    Messages:
    514
    Well, since I posted it here... no. Not secretly at least :rekt:
     
  3. link6155

    link6155 Bison Rider Staff Alumni Tester
    1. SharSharShar - [SHARK]

    Messages:
    534
    Made a promo video for my new icon pack. Surprisingly, this only took ~12 hours to do (usually takes me a a few days or even a week):
     
  4. fangpier656

    fangpier656 Bison Rider

    Messages:
    65
    A stream highlight I had inb4 (5 hours ago) It was supposed to look original to this pi maxresdefault.jpg cture Screenshot_2.png
     
  5. CowboyDan

    CowboyDan Bison Rider Staff Alumni Donator Tester

    Messages:
    146
    [​IMG] something i made over a week and a half. It was really addicting and i plan on making more pixely art.
     
  6. ParaLogia

    ParaLogia tired Administrator Global Moderator Forum Moderator Tester Official Server Admin

    Messages:
    1,133
    It looks nice. I like all the different textures/dithering techniques you added. Is it based on a real place? I see Japanese characters I think.
     
  7. CowboyDan

    CowboyDan Bison Rider Staff Alumni Donator Tester

    Messages:
    146
    I used google street view and walked my way around tokyo for some inspiration with buildings and to copy words. 90% sure the street says "stop" but i have no idea what I wrote on the left building haha.
     
    FuzzyBlueBaron, Osmal and ParaLogia like this.
  8. Achillios

    Achillios Pilgrim

    Messages:
    155
    My Rocket Raccoon is on the way, I just haven't had the time to sit down and draw. I'll give you a progress update:

    P1050451.jpg P1050450.jpg
     
  9. TheAverageMan

    TheAverageMan Shark Slayer
    1. DUCKS - We Love DUCKS

    Messages:
    70
    Cool stuff dude. I know this is an artdump thread and not a "critique thread" but I think it would go a long way if you were to focus more on separating your shapes with changes in colour instead of lines. Also imo if you were to emphasize more on your pixel control and tone down on the dithering it could clean up the piece a bit since the dithering gives off sort of a random feeling. Keep on making cool stuff, dude.

    -
    new avvy
    [​IMG]
     
  10. FuzzyBlueBaron

    FuzzyBlueBaron Warm, Caring, Benign, Good and Kind Philanthrope Global Moderator Forum Moderator Donator Tester
    1. The Young Blood Collective - [YB]

    Messages:
    2,508
    So I did a thing a while back. Don't believe I ever shared it here. :teabag:
    IMG_2286.JPG
     
  11. I-It's just beautiful, I can't find words for the magnificence. Is this what heaven looks like FBB? Are you an angel?
     
  12. FuzzyBlueBaron

    FuzzyBlueBaron Warm, Caring, Benign, Good and Kind Philanthrope Global Moderator Forum Moderator Donator Tester
    1. The Young Blood Collective - [YB]

    Messages:
    2,508
    #bluemasterrace #bestmasterrace :teabag:
     
  13. BarsukEughen555

    BarsukEughen555 Ballista Bolt Thrower

    Messages:
    434
    red got rekt
    red got RIP
    red got R(add smth else starting on R idk)
     
  14. fangpier656

    fangpier656 Bison Rider

    Messages:
    65
    I DID IT I FINALLY PERFECTED IT! The idle animation. God this took me 2 years finally get down, but now I understand it's quite simple when you put all the parts of standing still together accompanied with bouncing effects to pull off this neat trick.
    Phobos-idle-ani.gif
     
  15. 8x

    8x Elimination Et Choix Traduisant la Realité Forum Moderator Tester Official Server Admin
    1. The Young Blood Collective - [YB]

    Messages:
    1,319
    I posted this at the Steam artwork page:
    Knight.jpg

    fu.jpg
     
  16. fangpier656

    fangpier656 Bison Rider

    Messages:
    65
    Decided I want to go into more depth of my animation abilities made fish from nuclear throne Fish-idel-ani.gif
     
  17. TheAverageMan

    TheAverageMan Shark Slayer
    1. DUCKS - We Love DUCKS

    Messages:
    70
    Really cute, @fangpier656 ;D If you wanna be a nerd here's a cool read/tutorial about animation in PA that gets thrown around a lot http://2dwillneverdie.com/tutorial/give-your-sprites-depth-with-sub-pixel-animation/. Talks about metal slug and all that. The way it talks about subpixelling would probably be more useful for the shiny part on the mask for the guy above Fish, still cool to read tho. Ill stfu now but here's one more link that's probably more interesting since it deals with animation as a whole might help you if you're looking to learn more about stuff like that (2 min) https://vimeo.com/93206523
    -
    wop
    [​IMG]
     
  18. fangpier656

    fangpier656 Bison Rider

    Messages:
    65
    @TheAverageMan thanks for the tutorial, I followed some of the steps like moving the colors.
    So I replicated it on the tf2 character pyro because he has a array of different colors and details. Pyro-idle-ani.gif
     
  19. Dargona1018

    Dargona1018 Ballista Bolt Thrower

    Messages:
    569
    My only sorta problem with it, as the face is shown tilted, the gasmask part on the side of the face should be BEHIND the rest of the face, instead of in front.
    [​IMG]
    As you can see, with his face slightly turned (it looks like it's turned less than your sprite), the gasmask part on the side isn't front and center, but shown behind the rest.
    It might simply be because your face lacks shading at this point, but it just sorta... irks me.

    Incredibly nitpicky, but these details are what makes pixel art fantastic, and you seem to have a knack for it as is. Might as well find things to critique so you can grow as an artist.
     
    Osmal, fangpier656 and Achillios like this.
  20. Redshadow6

    Redshadow6 Arsonist
    1. FUN Servers

    Messages:
    44
    I've started doing pixelart again :>
    Sprite-0032404.gif <- tried to make a walking animation
    Sprite-00012.gif <- whatever that is

    Sprite-00sdsdsd03.gif <- isn't it cute?