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Better flag usage

Discussion in 'General Discussion' started by Monsteri, Jun 26, 2011.

  1. Monsteri

    Monsteri Slower Than Light Tester

    Messages:
    1,916
    This has been said many times, but it hadn't this far it's own topic. I think MM considered this in his devlog also.
    =The outpost's flag should be captureable, it would cost 1 score, so that the outpost building would be more risky and placing them should be more carefully thought. (as a side note, they should be stronger)

    Then the big motherflag would cost 3 scores, which would lead to the victory of the team. This because when other teams reaches the base game is lost/won already.


    Currently ctf games take far too long, and it's ridiculously hard to capture the enemy flag, especially in late game. This would greatly improve the meaning of teamwork, building and fun!

    Wouldn't it?
     
  2. FinDude

    FinDude KAG Guard Tester

    Messages:
    123
    [​IMG]

    Reducing the required score as playercount grows should prevent excessive stalemating.