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Tweaks Bomb Tweaks

Discussion in 'Modding [KAG]' started by Sinleet, Mar 17, 2014.

  1. ZeroZ30o

    ZeroZ30o Bison Rider

    Messages:
    119
    You forgot to add builders too, on the tower that is.
    Also, for bomb jumps: not behind but on top. Archers have shot my bomb before, since they were at the same y level than me, considering most towers had doors at the bottom-ish.

    Going to PandemicCommander with his tf2 example with pyro: it's a special ability made only for that, which I think is appropriate in that game, since you know it can happen very reliably. This... is not about timing, but about "airshotting" a bomb- wether it's in water or rolling in land.
    I feel like this is alredy in the game, with its balance on risk/reward, and it's called "picking it up".
    You risk exploding yourself, but might kill more than a few enemies. This is very fair IMO.
     
    Last edited: May 14, 2014
  2. zerd

    zerd Arsonist
    1. SIEGE Clan - SIEGE

    Messages:
    47
    Just wanted to share a small tip regarding team colours, you might already be aware of this, and I realise that your implementation is more dynamic (changes color depending on "bomb_timer"). But anyway, this gave me decent results when adding team-colored light to my "water bombs".

    Code:
    #include "TeamColour.as"
    
    ...
    this.SetLightColor( getTeamColor( this.getTeamNum() ) );
    I've also added the script you uploaded in the OP to the next version of my mod btw (at least the altered part), looking forward to testing it.