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Devlog KAG Bounties Announced for June! What would you like to see in KAG next month?

Discussion in 'Announcements' started by Geti, Jun 1, 2018.

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Which bounty are you most excited for?

Poll closed Jun 15, 2018.
  1. Dedicated Eat Food Button

    11 vote(s)
    45.8%
  2. Stone Quarry in CTF

    8 vote(s)
    33.3%
  3. CTF Endgame Tweaks

    5 vote(s)
    20.8%
  1. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    [​IMG]

    June Bounties:

    The 3 bounties for June have been decided by community vote on github - they are:

    • Bounty 1: $50 - Add an extra button for knights that just eats food and doesn't light bombs
    • Bounty 2: $30 - Feature Pitch: Stone Quarry for CTF
    • Bounty 3: $20 - Feature Pitch: Fix for all flags being captured by both teams

    Next Month:

    We're continuing the bounty system next month! Same system as last time, but existing pitches are still "in the running". Pitches can be withdrawn by the submitter (just close the issue), or by us, as deemed appropriate.


    • Quick overview:
      • Anyone can vote on as many issues as they like by issuing a +1 (thumbs up) reaction on github.
      • Anyone can submit one pitch, and as many issues as they like per month.
      • At the end of the month, upvotes are counted, most-upvoted get a cash bounty placed on them.
      • Comments as well as votes are welcome! We want a collaborative community environment.

    For more info on the particulars, please read the previous post - here's the link again. We'll be looking at integrating this information into the repository soon, to have a consistent reference.

    This is your chance to say what you'd like to see in KAG next, and to direct and be involved in development. We've been pleased with the level of engagement so far, but would love to see even more!

    Bounty Notes:

    • Bounty 1 actually already has a waiting pull request - tentative congratulations to ferrezinhre on snagging it so early!
    • Bounty 2 has a work in progress implementation from Mazey - please direct all feedback to either the github issue or chase them down on discord.
    • Bounty 3 is more or less fair game, have at it folks!
    • The Submission "Feature Pitch: Improve failure rate of knight animations" won by a mile, but is not easily solvable by the community. We are taking this as an indication that it should be a priority for internal development this month.
    • The 3rd bounty tied in upvotes with "Feature Pitch: Bloody tiles". As that pitch was quite... extensive, as well as likely to be somewhat performance intensive, we decided not to include it in this round. Your thoughts are welcomed on this matter though - would you like to see bloody tiles in KAG? Should we reconsider for next time?
    • We're seeing more engagement on github since the bounty system was announced - it's simply a correlation, but we're happy to see more people giving it a look and contributing where they can.

    We're looking forward to a small fix build with a few features, and updates on the situation with DLC heads, including some previews, in the next couple of weeks!

    Have Fun!
    Max