1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Hey Guest, is it this your first time on the forums?

    Visit the Beginner's Box

    Introduce yourself, read some of the ins and outs of the community, access to useful links and information.

    Dismiss Notice

Devlog KAG Bounties for October - Quality of Life Tweaks

Discussion in 'Announcements' started by Geti, Oct 15, 2018.

  1. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Hi Folks!


    The Contributor Bounties for October have been voted on - a little later than usual! These are two straightforward changes that community members voted would be a good fit. They shouldn't take too much implementation effort, making them appealing to bounty hunters.

    • Add back charging cursor for Knight slashes - $30

      "(...) Make learning Knight (especially fast slashes) easier for new players - (...) bring back charging cursor from Classic."

      More info here
    • Make trampolines support multiple objects bouncing at once - $30

      "Trampolines behave very strangely since they have a cooldown for bouncing something. For example, if you and a teammate both attempt to bounce on a trampoline at the same time, only one person will bounce. This is very frustrating in TDM."

      More info here

    As always, if you're intending on undertaking a bounty, it's good form to let people know on github and ask folks in #development about any implementation details or possible variations!

    3 other proposals were voted on but did not garner enough support to warrant bounties. We've decided to treat both these bounties as "medium" and reallocate remaining $40 funds to be paid out for the development of the new community accolades system, to share the love.

    We'd like to see more proposals that both the team and the community can get behind - huge proposals are hard for the team to justify because they require far too much work for even the largest bounty to cover, and super niche proposals are hard for the community to justify because they only service a small number of players. This is a hard thing to get right, but we had to "overrule" a proposal that would have been at least multiple months of work.

    Also: there is a good amount of github contribution going on - but not enough input on the github pitch+voting side of things. Even if you're not interested in code, but you are interested in the future direction of the game, please spend some time each week or so going through and voting support for ideas that you like, and maybe even pitching ideas that you think would improve the game. It really makes a difference in the quality of the pitches that make it through, we'd love to see more participation there!

    There will be a writeup coming to ease confusion about the system soon - but the tl;dr version is:
    • Pitches happen on github as described here.
    • Preliminary votes with +1 reacts on github.
    • Then a further voting round on discord to get a wider population sample.

    If you have input on how friction could be reduced on the github side of things, please let us know!

    Have fun!