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Bridge bugs

Discussion in 'Archive' started by Gofio, May 6, 2013.

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  1. Gofio

    Gofio Gunwobbler x3

    Messages:
    1,090
    I've found some bugs with the bridges in Beta.
    One: It's possible to glitch throught one tile gaps between bridges. just stand on top of them, and wait two seconds. If it doesn't work, step back, and try again.
    :bridge::bridge::castle_bg::bridge::bridge::bridge::bridge: <---can fall through. player will slowly slide down, then, when halfway, slip sideways one block and fall down.
    I know half of the reason: once you (don't get this part) get halfway through the gap, you reach the part where they are not solid anymore, and you're free to pass. The first half, I don't get.

    Two:
    Logs cannot pass through the nonsolid side of a bridge that has been turned with spacebar at least once.

    Three:
    You can make notchclimbs with doors and bridges.
    :castle_wall:
    :bridge:<--- bridge should be turned 90 degrees.
    :door:
    :castle_wall:
    :bridge:<--- 90 degrees. Same direction.
    :door:
    :castle_wall:
    "repeat"
    You can climb the side the bridge points at (solid) and pass through on the other side. Is this supposed to be?

    Operating system: windows
    Builds: only 748, maybe earlier? ("most probably" all builds since beat was accesible to all gold players)
    Solo/Multiplayer: Both client- and serverside.
     
    Kovett likes this.
  2. master4523

    master4523 Masterful KAG Guard Global Moderator Tester
    1. PumpkinStars - [Pk#] - Inactive

    Messages:
    378
    Hello, thanks for that report.
    Could you please edit your post and use the template as shown in this post?
     
  3. Gofio

    Gofio Gunwobbler x3

    Messages:
    1,090
    ehh... lets see....

    I didn't think the things I left out were important.
    The bug doesn't have anything to do with my PC, it happens on my dads apple too.
    I (thought I) had included the build number in the title (but it dissapeared? probs forgot)
     
  4. LostPix

    LostPix Base Burner

    Messages:
    574
    This bug happens to me as well, I'm guessing it has to do with collision for this block.
     
  5. I'm not convinced this should be a "bug". Instead, let's call it a "feature".
     
    Gofio likes this.
  6. Apronymous

    Apronymous Bison Rider

    Messages:
    326
    The second one only applying at some orientations certainly feels like a bug. Otherwise, I agree.
     
  7. Gofio

    Gofio Gunwobbler x3

    Messages:
    1,090
    I figured out the reason for the third one.
    I think nr.3 can't be fixed.
    the player opens the door, and a fraction of the sprite gets in. (because it is not yet touching the bridge)
    then, moving up, when it touches the bridge, it gets blocked.
    But because it is already partly in that space, it can jump, and that's how you can get up with this.

    So this can't be fixed without changing too much.
    nr.1 is a bug though, and so is nr.2
    I mean, glitching tru one block spaces?

    oh, and nr.2: you logs CAN pass through bridges when they have been turned around 180 degrees.
    its just the 90 and 270 turns.
     
  8. kaizokuroof

    kaizokuroof Agkubuk|'Kaizokuroof' Cilobakil, Roofpointy Global Moderator Forum Moderator Donator Tester
    1. PumpkinStars - [Pk#] - Inactive

    Messages:
    909
    All issues have now been either A) Reported or B) Fixed.

    Logs pass through the 'non solid side' without a hassle
    Notching is reported
    Bridge gap also reported

    Closing thread :)
     
    Gofio likes this.
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