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(BUG) Outposts

Discussion in 'General Discussion' started by D'Nightingale, Jul 2, 2011.

  1. Couldn't find where or how report bugs, so I hope I'm not doing this wrong D : ...

    I was part of a four knights group and we managed to kill the defender and destroy a wall guarding an underground outpost. We captured it just to see it slowly "fly" away to the surface.

    Also, sometimes I'm near some out post, some random enemy comes in and captures it in a very small percentage, I kill him but then I can't recapture the outpost, but other players can.
     
  2. Shadlington

    Shadlington THD Team THD Team Administrator Global Moderator

    Messages:
    1,562
    I've seen this too. Very odd.
     
  3. sado

    sado Shopkeep Stealer

    Messages:
    26
    Outposts are often acting funny, I've seen how one after being captured by enemy didn't simply change the team it's bound to, but respawned another outpost for another team in the same place, and it looked like many outposts for both teams were constantly respawning in this place (slowing down the game, too) :O. Also seen outposts flying up or down after being captured, especially flying into stone blocks above/below them.
     
  4. DarkDobe

    DarkDobe Guest

    When an outpost is created or captured, it tends to 'hop' upwards one or two tiles. If it was built underground and then walled in - the hop might push it into the terrain, at which point it gets forced skywards (yay physics!)

    As for the stacking outposts and such nonsense - the worst I've seen was when an outpost was destroyed, causing the entire team to spawn from a point in midair on the enemy side of the base. The enemy team immediately surrounded this magic spawn with spikes and knights. The horror...
     
  5. saniblues

    saniblues KAG Guard Tester

    Messages:
    418
    It makes captures more dramatic.

    Steal an outpost underground, wait for the people in the overworld to flip out
     
  6. vig

    vig KAG Guard Tester

    Messages:
    8
    I suppose that you ought to shove singular bug reports into a thread which already deals with current build's grievances. It's easier to follow one thread rather than read 9001 different ones.
     
  7. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    I'm with Vig here. If there's not a general bug report thread yet feel free to make it and I'll stick it.

    That said I'll forward this on.