Re: Missing mentions/features/changes. I made the post reasonably late at night and seem to have a missed a couple of things. Sorry to Norill in particular! Re: What is "A lot of stuff" Special arrows/bombs, siege weapons - that is all. Stuff in water still decays. Builder materials still decay. This was specifically to reduce the number of times a special arrow or bomb on the field vanishes just as you're about to grab it. Re: Archer Skill Ceiling IS NO MORE! People said the same thing about legolas shooting fwiw. So far I haven't seen anything ridiculous as a result other than less special arrow spam and fewer archers shooting from doors for extended periods. Good luck winning more than a 1v1 without still using precision single shots and half shots; good luck making good use of special arrows without aiming as well. Monsteri is also right in that we've leaned far too far the other way in the past and ended up with a learning "wall" instead of a learning curve, and focus on competitive play while there's a dearth of competitive players. I don't feel that it's nearly as drastic a change as some are making out. Re: Archers OP in CQC We'll see how the meta adjusts before reacting here. Re: Tunnels cost too much gold! Remember that's only 2.5 gold blocks off the map; you can make a pair of tunnels for 5 mined blocks. We'll likely be rebalancing this again soon, but the requirement of a bit of thought and a risk in tunnel placement should reduce the mindless repetitive tunnel rushing that has been common for the past few hundred builds. Re: Stalemates We'll get there - this is partly map design and partly some goal/gamemode issues. A couple of maps have been adjusted to address this already but more changes need to be made; stalemates are definitely in my eyes the biggest issue at the moment. I'm aware that tunnels can and do help avoid this, but that's because they are basically cheese. Re: Knight Mobility Griping You can still double bombjump over 30+ tile high castles from the ground and jump up 8+ tile high walls, I fail to see the lack of mobility in the knight class tbqh.