1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Hey Guest, is it this your first time on the forums?

    Visit the Beginner's Box

    Introduce yourself, read some of the ins and outs of the community, access to useful links and information.

    Dismiss Notice

BUILD 1337 - Back on Track

Discussion in 'Announcements' started by Geti, Dec 23, 2014.

  1. blackjoker77777

    blackjoker77777 Ballista Bolt Thrower Tester
    1. Zen Laboratories

    Messages:
    441
    @Geti I felt that this update has some issues when I saw MM and Fuari testing in a server and when my game updated itself 2 or 3 times(was that a hot bug fix?) anyway here are a few bugs I found, I wish you would fix them asap:
    - @AJFaas problem happened to everyone in the server I joined (I guess it was Beo's CTF server) 8 people were kicked (most of them their games crashed) when the match ended
    -The game crashes when switching from a server to another (always)
    -The games freezes every 4 sec in most of the servers (the FPS suddenly drops to 0 then goes up after 2 or 3 sec),not sure but may be due to my lag
    -my server's SECLEVS are not working at all and after seeing what Leo posted I don't think I am the only one having this issue
    I really wish you will fix those issues so fast because they are extremely annoying :(
     
  2. to fix seclevs: replace "../Security" by "Security" in your autoconfig

    ps. if you find any bugs with voting or autobalance - feel free to yell at me
     
  3. Blue_Tiger

    Blue_Tiger Bison Rider Tester

    Messages:
    899
    Is this the pussy archer and builder patch?

    Archer now can't move fast, so they run an even greater risk by giving the knight a chance to hit them. That makes them want to stay away from knights be a pussy.

    Builder now can't spike drop (without spending time making a spike dropping tower, hoping the enemy don't see it's a spike drop tower, then timing it right, and hoping the enemy don't notice a spike dropping above their head). So now builders can only really use drill to kill, making them need to pussy.

    Also, why are the tramps broken???

    However, some great things such as not having an inventory full of arrows I am thankful for :).
     
  4. RadioActive

    RadioActive Guest

    Oh fuck.. It's an update!
    Lets see how many bugs has been added.

    But to be serious - can we expect monthly updates now?
    E: Probably I'll post moar about changes after I play this new build.
     
    Verzuvius likes this.
  5. Bint

    Bint Bison Rider

    Messages:
    536

    They're supposed to be the ranged support class, surely this makes sense.
     
  6. MM

    MM THD Team THD Team Administrator Global Moderator

    Messages:
    327
    If servers kick lots of players on map change please post console logs, thanks!
     
  7. Blue_Tiger

    Blue_Tiger Bison Rider Tester

    Messages:
    899
    That makes complete sense! Why on Earth would a move be called 'shotgun' if it were not to be used at extreme range?
     
  8. Auburn

    Auburn Prepare Yourself! Forum Moderator Staff Alumni Donator Tester
    1. SharSharShar - [SHARK]

    Messages:
    734

    Attached Files:

  9. blackjoker77777

    blackjoker77777 Ballista Bolt Thrower Tester
    1. Zen Laboratories

    Messages:
    441
    Ok thanks norill :)
     
  10. Fernegulus

    Fernegulus Bison Rider

    Messages:
    400
    really, that's one of the best builds ever
    both archer and builder aren't supposed to be able to defend themselves, why this fucking assumption
     
    Last edited by a moderator: Dec 23, 2014
    Asu and Duke_Jordan like this.
  11. Cacea

    Cacea Shipwright

    Messages:
    3
    http://sprunge.us/OiZh?sh (remove ?sh to get rid of line numbers)
    lines 1467-1469
    lines 1686-1688
     
    norill likes this.
  12. ThE_HeRo

    ThE_HeRo Drill Rusher

    Messages:
    135
    YESH. FINALLYYYY
     
  13. Blue_Tiger

    Blue_Tiger Bison Rider Tester

    Messages:
    899
    Maybe because I have a different opinion to you? :O!

    SHOCK AND AWE

    Personally, I think this patch was shit. Last two were good.
     
    Last edited by a moderator: Dec 23, 2014
  14. Leo

    Leo Bison Rider

    Messages:
    503
    Server fucked up after another update:
    [20:25:31] Script error: Rules init not executed
     
  15. Fernegulus

    Fernegulus Bison Rider

    Messages:
    400
    HOW TO FIX THE RULES INIT ERROR

    Base\Rules\CommonScripts\PlayerCamera.as
    line 16:
    @targetPlayer = NULL;

    replace "NULL" with "null"
    works for me

    @Leo
     
    Last edited: Dec 23, 2014
  16. Medieval

    Medieval Arsonist

    Messages:
    95
    Smooth shader is not working anymore.
     
    Asu and norill like this.
  17. Cacea

    Cacea Shipwright

    Messages:
    3
    OK, so after last fix from 20:30 or something my server keeps segfaulting, here is backtrace with whole my buffer:
    http://sprunge.us/hGDU
     
    norill likes this.
  18. TheDirtySwine

    TheDirtySwine Bison Rider Staff Alumni Donator

    Messages:
    818
    I'm interested to see the new heads that were added if someone could post them here (on mobile)
     
  19. Duke_Jordan

    Duke_Jordan King Arthur's Knight Donator
    1. Aphelion's Roleplay

    Messages:
    145
    [​IMG]
     
    Dargona1018, 16th and TheDirtySwine like this.
  20. Furai

    Furai THD Team THD Team Administrator

    Messages:
    3,118
    Now we have finished making any changes. Make sure your servers and clients are up to date before you post to report errors. If you have custom mod on server read the main post and apply the fixes mentioned by Geti.