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BUILD 1373 - Tidying Up

Discussion in 'Announcements' started by Geti, Jan 21, 2015.

  1. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    This build has quite a bit of minor tidying work here and there to make way for the fun new additions coming down the road (see the recent post on single player and menus for more info!). It also has some balance tweaks and a couple of new features, as well as crash and regression fixes.

    [​IMG]
    Some messes are easier to tidy than others.
    A reminder of the major changes this time around:
    • Siege Engine "HUD"
      Thanks to makmoud98 for a nice addition that’s been missing from KAG since classic - charge meters on the siege engines.
    • Trampolines back to Full Power!
      This was a small script mistake, sorted out now.
    • Smooth Shader Fixed
      See below for a caveat, but the smooth shader should work again, for those missing it.
    • No AngelScript Console on Client
      This seems like a minor change, but is a really important security measure. AngelScript code entered into the client console will not be executed. Will still work fine over rcon of course, for players with seclev "ALL".
    • No Gold Droughts
      Gold now “drops” from shops that require it when they’re destroyed, including tunnels, to prevent “Gold Drought” and enable late-game tech and tunnel building again.
      Materials of all sorts now fit through 1 tile gaps as well, to prevent them blocking things so often.
    • Archers (very slightly) faster while charging shots
      We changed the speed modifier to 75% instead of 70%, nothing drastic.
    • Camera rotation works with tiles
      This small (but tricky) fix is important for some new mods, especially Shiprekt mods that add islands using the tilemap!
    • Scripts limit raised
      The amount of unique scripts you can have per-server has been raised to 2048 - this is a crazy amount of content to be syncing to the client but we’ve had people reach the previous 1250 script limit, so its been upped to 2k.
    • Custom Heads
      With the addition of these heads, we are now "out" of custom head slots for donors (the last 2 are reserved for our current interns). Thanks to all the supporters who donated or contributed so much over the last few years, it means a lot. Enjoy your heads! Everyone else: be sure to congratulate the generous in-game.
    Notes on the smooth shader: Some people have reported graphical glitches in the bottom right while using this. We'll look into why this is happening once we can reliably reproduce this on our machines - for now those people will have to play with smooth shader off. PLEASE let us know what sort of machine you're running if you're affected by this glitch, if it happens for you all the time, and so on.

    Full Changelog:
    [added] archer shop allows you to buy special arrows into inventory + displaces normal arrows down to a single stack. Thanks to makmoud98 for idea and partial implementation.
    [added] charge bar to catapult + angle bar for ballista (thanks makmoud98!)
    [added] connecting to server message on top of screen
    [added] gold does not decay, and shops using it (in CTF) drop a gold stack on death
    [added] progress bar for precaching files
    [added] progress bar when building downloaded scripts
    [added] progress bar when building md5 hashes ("Be nice to each other...")
    [added] Sasquash, Mek7/The_French_One (shared) and TheDirtySwine heads, Congratulations!
    We are now officially out of head slots, all remaining slots have been reserved.
    Thanks to all the donors and contributors!
    [added] vote fixes from norill: crashes, better seclev support, better menus, fixed broken cooldowns
    [added] warning when a config file isn't saved cause the location is unsafe
    [fixed] broken screenshot key
    [fixed] crash when player to be kicked leaves the game
    [fixed] fire rendering with rotated camera
    [fixed] helpful death tips too low on screen and dont show long enough
    [fixed] login window appearing after joining game from command line and going to menu
    [fixed] mines not being assigned owners reliably
    [fixed] missing collisions on tiles on bottom of map (they're still ugly though)
    [fixed] modded filter state being set to screwy values at times
    [fixed] no objects on localhost for the first map
    [fixed] non-bomb ballista hitting no-build/indestructible tiles
    [fixed] scripting interface not saving to manual/interface
    [fixed] shaders making the game render too light during any fade (was alpha-blending)
    [fixed] smooth shader not rendering
    [fixed] standard folder creation on first run (crash on first run)
    [fixed] tilemap rendering wrong when screen rotated
    [fixed] tiles on bottom of map have no collisions - they're still ugly though
    [fixed] trampoline "too weak"
    [fixed] various "help" bugs (showing when it shouldn't, not saving help settings...)
    [fixed] water rendering incorrectly for rotated camera
    [modified] archer is (very slightly) faster while charging shots (75% speed instead of 70%)
    [modified] materials fit in 1 tile holes
    [modified] Script Send limit is 2048 now - we wont go higher than this, optimise your script counts for heaven's sake!
    [modified] scripts send limit increased to 2048
    [modified] security seclevs example files to include vote_cancel
    [modified] TDM menu is 3-wide instead of 4 (looks better with the header)
    [removed] scripts access through console as client
    [script] bound CBlob.wasOnLadder
    [script] bound int getJoysticksCount()
    [script][fixed] debug messages not appearing from script debug() and printInt.


    Have Fun!
    Geti/Max
     
  2. kittycity

    kittycity Ballista Bolt Thrower

    Messages:
    256
    icemusher and technoteddy303 like this.
  3. TheDirtySwine

    TheDirtySwine Bison Rider Staff Alumni Donator

    Messages:
    818
    I've been checking this all damn day! Great job all testers and THD!
     
    Duke_Jordan likes this.
  4. Auburn

    Auburn Prepare Yourself! Forum Moderator Staff Alumni Donator Tester
    1. SharSharShar - [SHARK]

    Messages:
    734
    here's an example of the glitch,
    Also, through changing the resolution, I was able to get rid of this bug, or as Geti said, just turn off smooth shader.
     
    kittycity likes this.
  5. Klokinator

    Klokinator Such Beta
    1. Aphelion's Roleplay

    Messages:
    1,443
    First there was build 1337.
    Then there was build 1373.

    I see what you're doing, Geti. Next build confirmed build 1733.
     
  6. Verzuvius

    Verzuvius Shark Slayer

    Messages:
    545
    Or 7331...
     
    dual_chiecken and norill like this.
  7. kodysch

    kodysch Ballista Bolt Thrower Staff Alumni
    1. Archers [Arch] (Recruiting)

    Messages:
    454
    We need @Fernegulus for the number conspiracy theory.
     
    Dargona1018 and Asu like this.
  8. Klokinator

    Klokinator Such Beta
    1. Aphelion's Roleplay

    Messages:
    1,443
    No that's the build after the next build. Yes, we will be waiting 20 years for that build, sad day.

    And you thought dev times were long now.
     
  9. Fernegulus

    Fernegulus Drill Rusher

    Messages:
    400
    Fucking aussamericans posting at night ffs
    My illuminyyt eye is discharg.
    i need to load up
    1373 1337
    How to make one into other yuo ask?
    yuo neesad to swich last numbers
    you need to maek numbers of numbers
    inception
    1234 -> 1243
    Is of maths tiem
    1373 - 1337 = 36
    1243 - 1234 = 9
    36/9 = 4
    369
    Fancy sex
    porn
    is geti a porn star?
    lets find out
    geti is 4 letters
    4*9 = 36
    isnt that suspicious?
    geti is brown
    what else is brown yuo ask
    that is right
    shit
    is it an accident that both shit and geti has 4 letters
    What else is 4 letters and brown
    thats right
    the illuminati

    Kag and geti = loominaty confirmd
     
    Last edited: Jan 21, 2015
  10. there is no mess that a sufficient number of kegs cannot clean
     
  11. Fernegulus

    Fernegulus Drill Rusher

    Messages:
    400
    What's more, it will always be a finite integer!
     
  12. Adrianza

    Adrianza Shark Slayer
    1. Zen Laboratories

    Messages:
    85
  13. TheDirtySwine

    TheDirtySwine Bison Rider Staff Alumni Donator

    Messages:
    818
    People either think my head is cool af or they think it's a retarded bear/ shit stain. It's a boar hunter for pete's sake!
     
  14. Adrianza

    Adrianza Shark Slayer
    1. Zen Laboratories

    Messages:
    85
    Now the donators dont will have customed heads?
     
  15. TheDirtySwine

    TheDirtySwine Bison Rider Staff Alumni Donator

    Messages:
    818
    I believe there were a few others besides me that donated a generous amount of money and in return got a custom head. And when I say generous, I'm not talking about the 5 dollar forum donation ;)
     
  16. PUNK123

    PUNK123 Hella wRangler Staff Alumni Tester

    Messages:
    1,274
    do you think theyd say no to a 200 dollar donation in exchange for a measly head? No, they'll probally just add more head slots.
     
    icemusher likes this.
  17. fruitsalad

    fruitsalad Tree Planter

    Messages:
    12
    I just played with my friend and we had a big number of bugs happening.
    I'll list what we found:

    1. Archer climbing a tree results in a flying archer, you can move as if you were climbing the air. it stops working after a while and you fall to your death. When I played earlier I saw another one doing this bug could not dot it myself.
    My friend was a knight and climbed a ladder to achieve same effect. we were different teams and met in the middle during pre game. when flying you can move into the red border.
    2. Turning on smooth shader glitches out the black borders of the map, white things are constantly blurring.
    3. The grapling hook as archer didnt work outside of the base, i think it stopped working where the red barrier was pre game, the hook will stop mid air as if touching an invisible barrier when shooting where the barrier was pre game.
    4. ladders didnt work. I dont know why, it was the same for my friend.
    5. the M button for bringing up the map seems glitched, its like it cycles the map super fast. sometimes nothing happens, or the map skips through the options.
    6. Emotes didnt show sometimes.
    7. My character was facing one way and wouldnt change direction when i moved the mouse. As knight this resulted in blocking where you didnt want to block or just chopping your sword the wrong angle, and when archer you would just hold the bow behind your back, facing left when shooting right, for example.
    8. The camera goes to the upper left corner everytime i die. I think i remember this bug from a while back.
    9. Zooming in and out sometimes didnt work.


    I think there was a few more strange things. My friend experienced all of these aswell, we just had a game so I thought i'd write it down when its fresh.
    I played earlier today and things worked ALOT better, but now I had all of the above in one game.
    No one else experience this? we were playing on a Official CTF server in EU.

    Cheers :)

    Edit. I closed the game to write this, when starting it up things works pretty smoothly again. Same for my frined!
     
    Last edited: Jan 22, 2015
  18. technoteddy303

    technoteddy303 Bison Rider

    Messages:
    28
  19. FuzzyBlueBaron

    FuzzyBlueBaron Warm, Caring, Benign, Good and Kind Philanthrope Global Moderator Forum Moderator Donator Tester
    1. The Young Blood Collective - [YB]

    Messages:
    2,508
    Nope. Adding in more slots would actually require a fair bit of arsing around. So (unless Geti radically changes his mind) no more heads. That time has passed.
     
  20. hierbo

    hierbo Ballista Bolt Thrower
    1. The Young Blood Collective - [YB]

    Messages:
    190
    ... OR they could roll @Skinney 's heads mod into the core game!
     
    Noburu, DatNobby, Klokinator and 2 others like this.