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Devlog Build 1500

Discussion in 'Announcements' started by Geti, May 27, 2015.

  1. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Original: http://www.thd.vg/post/120006804385/kag-build-1500

    Hey everyone!

    1500 days since we started KAG, who knew? A medium-size patch today, more mechanisms/TDM stuff but we’re sorry to say that building them is gonna have to wait until next time. There’s lots of fixes and tweaks inbound and a couple of things for modders to watch out for, so let’s get cracking!

    Lots more dastardly contraptions await!​

    Heads up: if you want an early preview of the mechanisms stuff as a mod that works in Sandbox, you can PM Skinney on the forums.

    More TDM maps!

    There are quite a few more maps in the TDM pool, often utilising the new mechanisms stuff. If you haven’t already, give TDM another go, it’s quite a fresh mode now and the mechanisms help avoid maps becoming samey too fast.​

    New TDM Scoreboard!

    There’s a new TDM Scoreboard as an example of the new scoreboard override functionality! Let us know if there’s any issues with it and see the script TDM_Interface for a code example - be sure to set showscoreboard to false in the corresponding gamemode.cfg if you do anything with it!​

    Various Mechanisms Bugs Fixed

    A few of the new maps and some of the old ones brought out bugs in the mechanisms we hadn’t seen before, these have been fixed this time around. Keep the reports coming if you see anything fishy!​

    Boulders Fixed

    Boulders have had this a long time coming and you know it. Boulder-fu is still possible, but significantly less insta-kill. They also bounce off a bit which makes it much harder to chain, and a lot funnier to look at.​

    Slash Cancelling Bug Fixed

    Only a few people knew about this, thankfully, but it’s been removed. It won’t be re-added if we can help it.​

    Buttons Fixed!

    A long standing issue with the activate buttons has been found and fixed, which was a combined effort between myself and Skinney; they are now activated based on world distance and blob position, not screen distance, which means that zooming in and out isn’t necessary for very small buttons to work any more! Let us know if we’ve missed any buttons that are unaligned as a result of this ASAP!
    A heads up to modders: this will break the positioning of anything that uses the activate buttons! Please revisit your mods and adjust the offset vectors, they’re now in world space.​

    There are quite a few other minor bugs fixed as well, check the full changelog for those.

    Have Fun!


    Full Changelog:
    [updated] engine with fix for CButton stuff
    needs checking all instances of the interaction buttons
    [fixed][test] slash cancelling
    need opinions on if knights damaging stuff while using menus is a real issue
    [added] arrowdown.png - not sure why it went missing
    [added] new TDM scoreboard with kills, deaths, kdr, spectator list, and sorted by kdr :)
    [fixed] shop default button position
    [fixed] CTF shop button positions
    [fixed] trading shop button position
    [fixed] storage drop backpack and inventory button positions
    [fixed] OneClassAvailable.as default button position
    [fixed] CTF class button positions
    [added] enable radius to shop, and class change buttons
    (radius or mean of width and height, uses the larger of the two)
    [removed] Storage.psd
    [fixed] BasePNGColors.as alpha documentation example
    [fixed] TDM_Ruins.as button position
    [fixed] Warboat.as change class button position
    [fixed] Ballista.as class change button position
    [modified] Ballista.as conditions for creating class change button
    now requires !isFlipped so buttons don't weirdly overlap
    [fixed] PopWheelsOff.as immobilize button position
    [fixed] VehicleCommon.as flip button position
    [fixed] hall button positions
    [fixed] crate buttons
    [fixed] a few more hall buttons
    [removed] 8x_Level2.png from TDM mapcycle
    [removed] Torment.png from maps and TDM mapcycle
    [added] new TDM map, RumbleGround.png
    [added] new TDM map, RoyalTomb.png
    [added] new TDM map, ForgottenHero.png
    [added] new TDM map, BorgRuins.png
    [added] new TDM map, RattleCage.png
    [added] new TDM map, LonelyTreasure.png
    [modified] TDM mapcycle to include new maps
    [fixed] receiver not always being powered by emitters
    [modified] receiver sprite
    [modified] emitter sprite
    [fixed] obstructor sound bug
    [modified] increased emitter/receiver distance to 20
    [fixed] boulders
  2. 101i

    101i Haxor Forum Moderator Tester

    Looking good, TDM scoreboard sounds legit.
  3. 8x

    8x Elimination Et Choix Traduisant la Realité Forum Moderator Tester Official Server Admin
    1. The Young Blood Collective - [YB]

    That was petty much needed, to be humble :3
    FuzzyBlueBaron and kodysch like this.
  4. PUNK123

    PUNK123 Hella wRangler Staff Alumni Tester

    nah bra, sorry to burst your bubble but even i knew about this
    AmestriStephen likes this.
  5. Spuds

    Spuds Tree Planter

    Slash Cancelling Bug Fixed

    They never would have known jprime! Your aggressive need to share has doomed us all.

  6. LegendBeta

    LegendBeta Shopkeep Stealer

    WOOOOOOOW, quitting kag.

    They got rid of my MLG slash cancel back slashing skills.
    Son, I am disappoint in this.
  7. AmestriStephen

    AmestriStephen Bison Rider Forum Moderator Staff Alumni Tester

    KEWL, cant wait to try new maps!
    PUNK123 likes this.
  8. EhRa

    EhRa Ooooooof Staff Alumni Donator
    1. KRPG

    I find the new scoreboard to hard to look at.
    DatNobby likes this.
  9. Chukka

    Chukka Ballista Bolt Thrower Staff Alumni
    1. Zen - [Zen] - (Invite Only)
    2. Aphelion's Roleplay


    Also if anyone has mechanism questions you can ask me as well. I've discussed them personally with Skinney and won't be as busy actually making them ::P:
  10. TheDirtySwine

    TheDirtySwine Bison Rider Staff Alumni Donator

    Lol I'm pretty sure they fixed boulders because of me...

    I was in tdm and was stealth in a tree only to jump out and kill griever, skinney, and many others with skinney's reaction being: Wtf?!

    Rip boulders, I hope you aren't going to be another item that just sits in shop now :QQ:
  11. Anonymuse

    Anonymuse Arsonist

    Well shit, guess I'll have to figure out a way to make them broken again. :kappa: RIP boulders, you were the best part of the game.
  12. link6155

    link6155 Bison Rider Staff Alumni Tester
    1. SharSharShar - [SHARK]

    :rekt: I am shedding tears of joy
  13. kodysch

    kodysch Ballista Bolt Thrower Staff Alumni
    1. Archers [Arch] (Recruiting)

    I liked it.
  14. LegendBeta

    LegendBeta Shopkeep Stealer

    Honestly the whole community brought this upon us, those collision scripts needed to be less "violent" if you know what I mean.

    It's perfect now, you can live through boulders, in Ctf a builder threw one at me from below and I slashed him down.
  15. makmoud98

    makmoud98 You are already DEAD Forum Moderator Staff Alumni Tester

    Anonymuse likes this.
  16. Anonymuse

    Anonymuse Arsonist

    Honestly was it even that big of a deal? Was there some huge meta I was missing out on by not doing it?
    Klokinator and AmestriStephen like this.
  17. Yagger

    Yagger Kouji's bitch 5eva Staff Alumni Tester
    1. SharSharShar - [SHARK]

    Lag + slash canceling was OP

    Used it on one of my alts exclusively :rekt:
    FuzzyBlueBaron likes this.
  18. makmoud98

    makmoud98 You are already DEAD Forum Moderator Staff Alumni Tester

  19. Klokinator

    Klokinator Such Beta
    1. Aphelion's Roleplay

    Last edited: May 27, 2015
  20. PUNK123

    PUNK123 Hella wRangler Staff Alumni Tester

    fix the trashy scoreboard. In tdm official i cant see clan tags; only 1 column for name,not 2 for nick and username; and it is so ugly too
    Psiklaw, numpad, DatNobby and 2 others like this.