The new Archer is better, I'm like a ninja, and in my opion, it's better because he can contribute to combat more.
What is really bad is when one teamcount goes to zero and the team members of the losing team leave the server and you get switched to that team. You played for the other team all the time and now you are forced to watch. It doesn't help tho other team, too. Player numbers are unbalanced because they can't spawn anymore. So please turn of the autobalance when one team's units reach zero until a new game started.
*Sarcasm* Gotta love how you can pickup hearts and carry them around. Also Gotta love the flying knight airships, so op.
Love the Knighteppelin. (Zeppiknight?) It's incredibly funny. It's almost Dwarf Fortian in the potential (Landing on your enemies tower, grabbing their flag, and trying to make it back to the roof for take off), but balanced out with the much, much much much (much) more likely chance of one of you getting shot, or bombed, or cata'd, and suddenly you're plummeting to the earth with but one thought on your mind; I used to think air ships or balloons in the game would be dumb as hell, but after this I'd totally support the idea.
What? How new archer(that even cant kill buldier now) is better? How he can contribute to combat more when he all the time siting on tree in the rear?
It happened once: The enemy team had no lives left and everyone of them were killed. It should have ended, right? but since one ally grab their flag moments before the last enemy unit was killed, the match did not end until we came back with the flag. Just a minor nuisance, really.
@Eric: it's out for everyone, your game patches automatically. MM said he fixed the hover-knights, seems not. It'll probably be patched over the weekend, we'll look into floating stuff in the future as it's quite a lot of fun to do a bombing run with a pack of archers on your back :)