Good improvements here. I continue to get crashes in the linux native version. WINE works, but it has a separate bug - map editor only allows the placing of stone blocks, selection isn't working. Apparently it works in windows native though :S And scoreboard player name colours don't show up in linux native, at least for me. Other people have complained about this too though I don't know if they were linux too. Works in WINE.
It is much much better. Knights still have a problem with attacking enemies diagonal from them. I was playing a death-match earlier today and blue only had one knight left and he was huddled in a corner one block lower than the path leading too it. Red team had 5 or so knights and one archer. Every one of the knights was power-slashing at him, and every single one of the slashes did absolutely nothing. The only time he dropped his shield is when the archer hit it with a full charged arrow.
Going to try it out now and hope I don't get lag issues, tried 5 times last night to connect and just couldn't authorize for some reason (both test and regular, and also couldn't log into forums without 504 ) This is exactly how I thought clashing would work when initially reading 'clashing', and I thought 'huh, well that's neat'. Never really understood the whole jab and jab clashing personally. Edit: Knight combat still a bit wonky but much better. Have noticed some weird bugs just on my side, joined a game and showed up as Unnamed Player (older bug), was playing some games and people were showing their chat color opposite of their actual color (Blue chat but red player). This went away after rejoining.
Perfect build..Knight combat =Epic win Little problem knights still have a problem with attacking enemies diagonal from them like bandwagonman said Exept little bug I love my the new combat system thank you MM =D
I found myself dying by just walking over Spikes. Not falling on them. Also, archers are able to shoot people through STONE WALLS -_- One tile thick. Not sure how to emulate the bug but do realize, it is possible.
Why are very few people( Very very few 4max) in the game after this update (its been quite some time.)
Read the two posts above yours to get sort of an idea. When I was on though yesterday pretty much all the servers were showing as full, I had to go to the 9th one in the list to get in...
BUG: Builders hitting sound is spike hitting sound. The door hitting sound remains as rock hitting sound too.
Please, replace the point-to-insert-name-to-chat-thingy with writing first letter(s) of nickname + TAB just like mIRC. The current system is pain in the ass.
From build 200 chat: Just make it so all arrows go through catapults apart from fire ones. When do archers ever finish catapults anyway? It's 99% builder/knight doing that.
Builders can clash knights, but still get their hit in? I nearly died from full health on a flat surface... not sure if it is builder specific issue or clash still being fail.
It would be much more useful going after the guy firing the catapult rather than the catapult itself anyways.
I find the exact opposite. I see archers killing catapults all the time. When I put walls up a lot of them ven arc them over.
Yea, I'm always noticing archers taking down catapults. Takes only a good 5-10 shots or something and they're down, most of them just shoot over and hit it and skybridge catas get taken down like nothing this way.
It is decently hard to protect a catapult and use it effectively against a smart opponent now that arrows go through bridges.