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Devlog KAG Build 2409 - New Profiler, Emotes, Translations, Fixes and More!

Discussion in 'Announcements' started by Geti, Nov 21, 2017.

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Who is your favourite new Emote?

Poll closed Dec 5, 2017.
  1. Thinky

    12 vote(s)
    26.7%
  2. Laughy

    3 vote(s)
    6.7%
  3. Derpy

    2 vote(s)
    4.4%
  4. Awkie

    0 vote(s)
    0.0%
  5. Snidey

    1 vote(s)
    2.2%
  6. Winky

    2 vote(s)
    4.4%
  7. Smoochy

    9 vote(s)
    20.0%
  8. Watty

    0 vote(s)
    0.0%
  9. Sookie

    0 vote(s)
    0.0%
  10. Lovey

    4 vote(s)
    8.9%
  11. OK Hand

    10 vote(s)
    22.2%
  12. Skull

    2 vote(s)
    4.4%
  1. epsilon

    epsilon Assonist THD Team Forum Moderator Donator Tester

    Messages:
    506
    The list of emotes in EmotesCommon.as hasn't been updated with the new emotes so idk what numbers are for the new emotes.
     
  2. Fuzzle

    Fuzzle Grand Grumbler

    Messages:
    297
    It's not possible to use them yet (despite what's written).
     
    enderzilla747 likes this.
  3. 8x

    8x Elimination Et Choix Traduisant la Realité Forum Moderator Staff Alumni Tester
    1. The Young Blood Collective - [YB]

    Messages:
    1,325
    The numbers are the slots at the emoticon sheet; first one is 0, second line starts with 4 and so on. From 36 on it doesn't appear, but the okay hand is as you can see at number 27, you can rebind that.
    PaintDotNet_2017-11-25_15-18-30.png
     
  4. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    This week will be a small build:
    • Fix maploader issues (afaik already underway or done by @Asu)
    • Fix spare emotes not working + provide name-based configuration in the file (so we can reorganise them if needed without anything else breaking + so it's easier to "read" the config file)
    • Fix Q menu open-on-nextmap bug
    • Fix a minimap-related crash on some maps on local server
    • Remove collisions vs items in inventory (should be a big perf improvement)
    • Merge outstanding PRs on github and internally
    • Continue emote touch ups based on community feedback (less "smooth" in some places)
     
    Last edited: Nov 28, 2017
    FuzzyBlueBaron, Noburu, Mazey and 6 others like this.