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Devlog KAG Build 2509 - "60FPS Build" - Unlimited Render Framerate, Optimisations, New Maps and More

Discussion in 'Announcements' started by Geti, Mar 1, 2018.

  1. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Hey I'm still kind of out of it after surgery earlier this week so I'll check in again after the weekend but I figured I'd help keep the ball rolling:

    Re: vsync

    I'm in favour of vsync, yes. It's already "on" for windowed mode and it avoids wasting time rendering frames that can't be displayed.

    There's a tiny bit of latency involved, but as long as you're "keeping up" with the monitor refresh, it's not going to be more than 16ms of extra latency (assuming 60hz screen etc etc), which, considering a lot of cheap screens have a pixel change latency ~10ms, is already in the ballpark of what you're gonna be stuck with. As long as this kind of thing is consistent and pretty low, your brain can compensate just fine. 30fps cursor in the menu is a separate issue.

    It's a personal choice of course, but honestly I think a LOT of these kind of settings are things that people start attributing all kinds of black magic properties to. At the extreme end of this, I've had people overriding settings like texture filtering and compression in their graphics card settings and then ask why kag looks blurry and why the colours are funny.

    Re: official modded server and TC

    The official modded server(s) is a project all of its own, but in general I'm in favour of getting it back up and running. We'd have to re-poll based on what the current mod landscape looks like. I understand about TC and similar mods not being super suitable for widespread hosting - but we'd actually be ok with hosting a "demo" style mod that points to the official server for it as well. Future Wars had a popup explaining the mod, the author etc, and I think we dumped stuff into the console and server description too.

    Would be great to have an AU "tflippy supported" server either way - I understand about it splitting the playerbase but you could literally split it by timezone or similar with a bit of work to carry across progress between servers (dump everything to configs, save map, copy to the next server, load). Could be something to work towards long-term if open hosting isn't on the cards.
    FuzzyBlueBaron, EhRa, Noburu and 5 others like this.

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