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Devlog KAG BUILD 3333 - Build 3333 released - Improving animation/network synchronization and more

Discussion in 'Announcements' started by SirSalami, Jun 6, 2020.

  1. SirSalami

    SirSalami THD Team THD Team Administrator

    Messages:
    301
    We're excited to announce Build 3333 is out! This is one of the biggest code changes in KAG in the last few years.

    Knight code has been almost completely rewritten to reduce animation issues (the so-called "noanims") and increase syncing.

    Additionally the logic for being stunned was rewritten which will synchronize all stuns for players.

    Here is a short video demonstrating some of the issues that you will no longer see in this build:

    Thanks Bunnie for putting that video together.

    Thank you to everybody who helped test this build, if you are looking to help test future builds, join our discord!

    Change log
    Code:
    - All stuns are synchronized.
    - Shield hit sounds and particles are now synced correctly.
    - Knight attack state is synced (jab, slashing, charging etc).
    - Knights can no longer attack or shield while holding trampolines.
    - Stun length from water while shielding should be more consistent.
    - Patreon head tweaks and additions.
    - Private message chat colour has been tweaked to dark-ish purple.
    - Added PRIVCHAT console bind so you can change PM colour in mods.
    - Added ScaleBy(float x, float y) for CSprite and CSpriteLayer. Also does not scale by Y unlike the other ScaleBy(Vec2f)
    - Scoreboard spectator list background size is now the same as the scoreboard size.
    
    Steam post: https://steamcommunity.com/games/219830/announcements/detail/2229792025505787638
     
    Coroz, Contrary, Biurza and 3 others like this.