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Build 507 - Bugfixes and support

Discussion in 'Announcements' started by Geti, Sep 8, 2012.

  1. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    Sorry for the wait on these and for the issues with patching on server and windows.

    This is my best attempt at a changelog - once Geti is back online he can fill in the bits I'm missing.
    Changelog:
    • [#708] Fixed username bans not working
    • Autobalance is back, now with three new vars to control it:
      • do_ingame_autobalance - should the teams be balanced other than on join?
      • autobalance_tolerance - the tolerance of the autobalance
      • red_team_size_ratio - how much larger red team is meant to be
    • support_factor variable added, scales how far all blocks can go horizontally (default is 24) - I'll be adding more variables to control this per-block but it lets you allow some skybridging if that's your thing.
    Shadlington

    Edit: added some more information + forum thread, actual devlog post asap

    Max/Geti
     
  2. Beepo

    Beepo Asian Faggot Donator
    1. Delta Force - Delta

    Messages:
    3
    Yay! So now admin could balance the game anytime they want =D
     
  3. JackMcDaniels

    JackMcDaniels Haxor

    Messages:
    190
    Been a while since the last big update update, not complaining, just wondering how it is all going and how the game is coming along.
     
  4. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    "actual devlog post asap" ;)
     
    KnightGabe13, VanHuek and Antman like this.
  5. Gofio

    Gofio Gunwobbler x3

    Messages:
    1,090
    yay! now the server owner can change the limit on gravitational pull!
    *THANK YOU GETI!*
     
  6. master3327

    master3327 Shopkeep Stealer

    Messages:
    64
    Ohh so that was the random swapping. I thought it was a bug xD
     
    Gofio likes this.
  7. Creille

    Creille Base Burner

    Messages:
    621
    Thanks devs, keen to try it out :)
     
  8. Asu

    Asu THD Team THD Team Forum Moderator

    Messages:
    1,580
    Nice! But Geti need really to be faster, i want the Big Big Big update with the fire XD
     
  9. Jim_Dale

    Jim_Dale Arsonist

    Messages:
    291
    Everyone does, but beating the horse already working at its fullest doesn't make it go any faster.
     
    CheeseMeister likes this.
  10. GloriousToast

    GloriousToast Haxor Donator

    Messages:
    1,463
    >calling devs horses

    thanking geti or shadlington?

    at the auto balance, I've yet to suffer from it but i have already people curse at it lol
     
    Gofio, Lord_bugg and KnightGabe13 like this.
  11. 12anger

    12anger Ballista Bolt Thrower

    Messages:
    70
    Is auto-balance automatic on each and every server or just ones that have it " On " ?
     
  12. Shadlington

    Shadlington THD Team THD Team Administrator Global Moderator

    Messages:
    1,562
    Its the default if that's what you mean? But they can turn it off.
     
  13. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    I did the support variable which I assume is what he's talking about.
    I'm working on a devlog post explaining why you haven't got it yet, but it boils down to this being the biggest update we've ever done, including zombies, by at least 2x because it's involved rewriting almost every piece of game code from scratch and fundamentally changing how the base gamemodes function. It's an enormous amount of work and naturally we don't want to release before it's actually complete.
     
  14. Gofio

    Gofio Gunwobbler x3

    Messages:
    1,090
    ayup.
    btw, rewriting everything 0_o
    sounds like a lot of work!
    good luck!
     
  15. Asu

    Asu THD Team THD Team Forum Moderator

    Messages:
    1,580
    Yeah, sure.
    But I'm so exciteeed >_<

    And my last post is an joke x)
    I know devloppers want to work for fix bugs, etc., and thank you really for your amazing game ;)
     
  16. Voxxitronic

    Voxxitronic It's an adjective Donator

    Messages:
    46
    Were the variables written into the game modes with the update, or do I have to put them in? It'd be fantastic to know how to actually use these variables, it'd help tons with my game mode. Thanks.
     
  17. KnightGabe13

    KnightGabe13 Arsonist

    Messages:
    416
    If we don't get a space mod, I'll cry.
     
    Gofio likes this.
  18. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    Just put them in, as they appear in the devlog posts. It will load a default value if they aren't present.
     
  19. Voxxitronic

    Voxxitronic It's an adjective Donator

    Messages:
    46
    Thanks a ton.

    Edit: Doesn't seem to work, but I am probably using them wrong. Here they are in the gamemode.cfg:

    It still autobalances in-game, doesn't do the right ratio (1/10), and the tolerance obviously doesn't work. Any suggestions?
     
  20. JacKD

    JacKD Ballista Bolt Thrower

    Messages:
    496
    I know it's an old thread, but I have the same question as Voxx...

    red_team_size_ratio doesn't seem to work, is this a bug or am I not understanding how to use it properly?