1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Hey Guest, is it this your first time on the forums?

    Visit the Beginner's Box

    Introduce yourself, read some of the ins and outs of the community, access to useful links and information.

    Dismiss Notice

Build 548 - Classic ~Final

Discussion in 'Announcements' started by Geti, Oct 18, 2012.

  1. MINIMAN

    MINIMAN Shark Slayer

    Messages:
    145
    I'm wondering why you took out the shadow effect underground..ect..
    No more tunneling for me >.<
     
    Boxpipe likes this.
  2. Raron

    Raron KAG Guard Tester

    Messages:
    543
    Uh that happening in single player or multiplayer?

    If multiplayer can you please fill in a mantis report with some pictures and your OS info.
     
    Boxpipe likes this.
  3. 8x

    8x Elimination Et Choix Traduisant la Realité Forum Moderator Staff Alumni Tester
    1. The Young Blood Collective - [YB]

    Messages:
    1,325
    Bombs feel way to powerful and sometimes when close to a collapse you lose hearts easily. Jumping feels rare as well, its like everytime you set foot on ground to jump it needs like 2 animation moves. Btw, its nice you dont get stunned that easily when jumping and landing from considerable height.
    Looking forward to see this in new build. Though it seems that just a few things changed, im sure it's the result of months of hard work... Hang on!
     
    Boxpipe likes this.
  4. wolfwang

    wolfwang Builder Stabber

    Messages:
    24
    Damn. I thought I was going to have to spend my money, well maybe on the next update then:) Cheers, and good luck to the development team.
     
    Boxpipe likes this.
  5. -Tj-

    -Tj- Sicarii Donator
    1. The Ivory Tower of Grammar-Nazis

    Messages:
    358
    All this new and re-animated is really awesome, even though falling from about 15-25 blocks high doesnt stun you as much, this is a really nice and fun to play with update, i cant wait for all the new scripting to come out...Keep it up :r_flex::B)::flex: :dance:
     
    Boxpipe and Lexar514 like this.
  6. nkChehov

    nkChehov Ballista Bolt Thrower
    1. PumpkinStars - [Pk#] - Inactive

    Messages:
    172
    What for?... just don`t understand this recoil.
    You are very talented, dude - just make gold version of game much better and people will buy it! Deterioration of free version will not work...

    With other, patch nice - keep it up!)
     
    Boxpipe likes this.
  7. LostPix

    LostPix Base Burner

    Messages:
    574
    To be honest non premium should keep the lighting and just add lamp workshop for them and that's it, it's lesser of problem.
     
    Boxpipe likes this.
  8. Monsteri

    Monsteri Slower Than Light Tester

    Messages:
    1,916
    This lighting also means people with lower-end PCs will be able to play with better framerate.
     
  9. Hella

    Hella The Nightmare of Hair Global Moderator Donator Tester

    Messages:
    1,655
    Good thing dinosaurs are coming in the next update, eh, guys?
     
  10. Fozzbael

    Fozzbael Shipwright

    Messages:
    16
    What? Why on earth ... I dont even ...

    That cuts out about a third of the already much lesser free version of the game. I fail to comprehend why removing stuff that works just fine and has not had any people complaining about it would be a good idea.
     
    Boxpipe likes this.
  11. stig700

    stig700 Ballista Bolt Thrower

    Messages:
    170
    reason
    1. most people complained because of no lanterns
    2. tunnelers were op if at lease one knight was in the tunnel
     
    Boxpipe likes this.
  12. Grendell100

    Grendell100 Haxor

    Messages:
    132
    So now we can't destroy enemy's team bridges? Really bad change...
     
    Boxpipe likes this.
  13. nkChehov

    nkChehov Ballista Bolt Thrower
    1. PumpkinStars - [Pk#] - Inactive

    Messages:
    172
    1. better add lams) but I don`t think that it was so op... just to cut it down, now many traps will not work!
    2. That is not so! archer i tunnels counter that)
     
    Boxpipe likes this.
  14. lehoon

    lehoon King

    Messages:
    283
    Thank God, this has been an issue for waayyy to long
     
    Boxpipe, Beef, JacKD and 1 other person like this.
  15. palmito

    palmito Shopkeep Stealer

    Messages:
    139
    not enjoyed the new lighting system :(
     
    Boxpipe likes this.
  16. LostPix

    LostPix Base Burner

    Messages:
    574
    At least the bug involving drawbridges is now fixed, proper shadows cast instead of black boxes.
     
    Boxpipe likes this.
  17. GloriousToast

    GloriousToast Haxor Donator

    Messages:
    1,463
    masses of archer = strongest force in the game. i disagree. i feel that a mass of cata will wreck everything when properly set up.
    especially in games like unlimited
    archers stall games
    cata wins games
     
    Boxpipe and Chrispin like this.
  18. stig700

    stig700 Ballista Bolt Thrower

    Messages:
    170
    deadliest combo is still the knight+builder cata
     
    Boxpipe likes this.
  19. Downburst

    Downburst Mindblown Global Moderator Forum Moderator Donator Tester

    Messages:
    1,813
    I love the old lighting. No more random tunnel fights \o/
     
  20. Rayne

    Rayne ༼ つ ◕_◕ ༽つ Administrator Global Moderator Forum Moderator Tester

    Messages:
    1,916
    what?

    how in hell did you manage to get that from geti's post?

    Damage going through bridges means, if there's a broken bridge, and you're trying to stab someone standing in it, it will hit the person, before it would not.
     
    Boxpipe likes this.