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Build 800 - Control the Halls! (No OSX build yet)

Discussion in 'Announcements' started by Geti, Jun 28, 2013.

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  1. SeanAS

    SeanAS Meth Addict Donator
    1. Zen - [Zen] - (Invite Only)

    Messages:
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    Ya, I guess that is true, but still what If I have a shitty team... Then I'm just going to lose because of my team can't stop a damn skybridge.
     
  2. Fernegulus

    Fernegulus Bison Rider

    Messages:
    400
    Yes, LostPix, I did it lol. That was fun. But being in the losing team is not fun in beta, you just get spawnkilled and spawnkilled.
     
  3. Digger101

    Digger101 Shark Slayer

    Messages:
    353
    Too be honest I agreee with Vaine, there is less combat unless you make it combat the enemies/teamates rely on bombs keg etc even in TDM

    For example: At the start of the game most players are builders but 1-2 players decide to go knight/archer when they go knight and attack it turns into a full out sword fight(implying they haven't got bomb shop yet).

    Then during the game builders will build, build and build and therefore getting combat weapons, then they decide to fight as a team, at this stage you can expect to get raided with bombs(all types)/arrows(all type's) and possibly dieing before getting to combat, but if you sheild through all there bombs (most likey to take 1.5 heart damage atleast) you turned it into a sword fight.
     
    Vaine likes this.
  4. Monsteri

    Monsteri Slower Than Light Tester

    Messages:
    1,916
    Haha, this happened? Nomad spawning OP.
    Edit: Having played a public match.. spikes are terrible :V They really should be one-hit by builders..
     
  5. Fernegulus

    Fernegulus Bison Rider

    Messages:
    400
    The combat is turning into some explosive shit, it's Knight not Demoman...
     
    paradoxicalenigma and Vaine like this.
  6. SeanAS

    SeanAS Meth Addict Donator
    1. Zen - [Zen] - (Invite Only)

    Messages:
    206
    I like everything about this update and beta itself. IMO it's great.
     
    Fernegulus and -Q like this.
  7. delankski

    delankski Horde Gibber

    Messages:
    435
    Please remove the KEG's ability to be bagged. O_O
    KAMIKAZES EVERYWHERE.
     
  8. LostPix

    LostPix Base Burner

    Messages:
    574
    Something for the devs to look into:

    - Workshops building twice on the same spot meaning you get two migrants standing and you have to destroy the workshop, in sandbox mode this causes crash.

    - Add ability to switch production types in workshops without destroying them, so basically you walk up to the workshop and click button 'change production' and with small cost of wood you change to produce something else for this example workshop produces warboat but then I want to dismount current operation and change it to produce drill.

    - Drill glitches a bit when drilling directly down, glitches so you can't mine random blocks.

    - Boats feel weak now, warboat is far superior to longboat any time but still warboat can't really hold for long when you approach enemy wall close to their spawn, perhaps upgrading warboat with some kind of metal plating if players want to, of course with small cost. (increases HP)

    - Night is very short and very dark, it's more of annoyance now because it comes suddenly and everything turns black and there isn't much tactical use for it except for hiding for a very short time, not enough time to launch night attack or something.

    - New building restriction system isn't that great, bit annoying, let's say I want to fix the floor at the hall, well you can't, can't even upgrade it to stone, workshop backwall is wooden and cannot upgrade it to stone, I'm guessing it can still work with some right tweaks.

    - Some occasional UI glitching like the one with siege machine unpacking and packing, it's painful when somebody hits the pack button while being in siege situation or on the ship, hopefully next update this will be looked into.

    Edit:

    - Make the stun/shield bash as separate attack that you need to charge instead of slashing someone and stunning, power slash is supposed to break the block then jab the enemy knight to stagger, don't make the shield bash as some sort of silly way to run with shield out and attempt to run over people with it, separate shield attack adds more depth to the knight skill wise, one more button to master so it's not just mash M1.
     
    Fernegulus and SeanAS like this.
  9. NKking

    NKking KAG Escadrille Donator
    1. PumpkinStars - [Pk#] - Inactive

    Messages:
    222
    Ok, time to do the whole 1,2,3... thingy
    I was playing beta builds 800 and 801 for a few days. At first it seemed fine, BUT now it is horrible.

    1) Skybriges must be fixed. Beta already has a bad reputation therefore take your time to develop, test and bug fix most of the stuff before releasing a new build in to the public.
    2) I said that before and I will say that again kegs and bomb ballista bold are too silly and unreal. Please return old kegs.
    3) Ballista should not fall from the sky when deployed.
    4) Shops should be located inside of a point (like a market place).
    5) Point are too well defended from the beginning ( I don't understand do you want to kill building element in the beta?).
    6) When supplies are being dropped sometimes parachute sprites disappear when it is still falling or not disrepair when it is already on the ground.
    7) Game constantly crashes when a new map is being loaded or when joining the server for the first time.
    8) all elements of the research tree must be available to be research without the gold (ballista, drill, mounted bow).
    9) Nerf ballista. Not because it is op but because catapult suddenly disappear from the game ( people are not using catapult AT ALL).
    10) Intervals between stabs are too low
    11.0) It would be nice if the score board had more elements which would give points to people.
    11.1) If player is killed score should not be reduced.
    11.2) If the shop has been build by a player or the research has been bought using gold player should gain score.
    11.3) If the player drops/explodes/burns (n) amount of blocks which were built by an enemy player should gain score.
    11.4) If a player captured a point/boat/ballista/catapult player should gain score.
    12) People should not be able to grab sharks.
    13) Sharks should be faster that players (knights) (it should prevent rushing through the sea.).
    14) Neutral point should be defended by an aggressive Henry bots knights. (will prevent rushing).
    15) Drill glitches while digging down.
    16) Drill should overheat while drilling stone, but it should overheat slowly.
    17) Spikes are too op. I saw field just filled with those spikes and it is the best op minefield ever.(Balance these spikes god dammit) test stuff before introducing it in to the public.
    18) People should not be able to place ballista on the boats ( if you want to make ballista work like outpost fine, but make it properly)
    19) Map shows enemies. It is just a bat thing in general. I an explain why but it will take too long.

    Thanks for reading that list.
    Sorry for bad English.
     
  10. Wargod-Loki

    Wargod-Loki Haxor

    Messages:
    298
    17) Spikes are too op. I saw field just filled with those spikes and it is the best op minefield ever.(Balance these spikes god dammit) test stuff before introducing it in to the public.

    that is so badly true.
     
  11. amgtree

    amgtree Haxor

    Messages:
    482
    Hmm I think I'm reason your here.
     
  12. SeanAS

    SeanAS Meth Addict Donator
    1. Zen - [Zen] - (Invite Only)

    Messages:
    206
    Well doesn't that tell you something.
    </br>--- merged: Jun 29, 2013 8:39 PM ---</br>
    After that experience, I might refuse to play this until skybridges are removed, like wtf were you thinking. I LOVE the update besides that. Please remove it, i'm begging you.
     
  13. NKking

    NKking KAG Escadrille Donator
    1. PumpkinStars - [Pk#] - Inactive

    Messages:
    222
    The biggest noob in that thread is you so far.
    If you even know what the word "noob" is.
    You can continue building your sky bridges and do spike fields and when you defeat your enemy scream "YAYYY GG I DEFEAT ALL OF THEM HAHA NOOBS" or what ever; it is your choice.
    But at least the people who are not using sky bridges will try hard to get to the top and eventual will become the one of the best. And you will always be a noob you was before.
    So please stop using words you don't know the meaning of and don't interrupt people who are trying to make beta more balanced and enjoyable for all types of players.
    Sorry for bad English.
     
    Digger101 likes this.
  14. amgtree

    amgtree Haxor

    Messages:
    482
    First of all I used 1skybridge(wasn't even a sky bridge any body could of tossed a bomb and nocked it down). The "noobz" comment was directed towards swabbin and loki. Sorry for trying to help me team with out easymode knighting all of the time. Spikes may seem op, but you know how easy it is to counter them. You just need to hold you shield down. Its not my fault that you can't adapte to different play styles. Go play classic if you don't like.
     
  15. SeanAS

    SeanAS Meth Addict Donator
    1. Zen - [Zen] - (Invite Only)

    Messages:
    206
    I can adapt, I was on your team with the spikes, I just think it's really gay and not a fair/fun way to play.
     
    Digger101 likes this.
  16. delankski

    delankski Horde Gibber

    Messages:
    435
    I see "saws" better trap vs spike traps.

    Edit:
    Also children, please stop talking about shit "YOU'RE NOOB" , "ME NO I'M NOT" :p

    Edit 2:
    Thank you MM & Geti, for OS X Build :)
     
    Apronymous likes this.
  17. Xanoxis-Rawr

    Xanoxis-Rawr Arsonist

    Messages:
    68
    Skybridges are no fun and fun-breaking, great tool to troll people, and many trolls use them. Theyre unrealistic. I dont want them :<
     
    m0zzila and Wargod-Loki like this.
  18. NKking

    NKking KAG Escadrille Donator
    1. PumpkinStars - [Pk#] - Inactive

    Messages:
    222
    Don't forget that game was made for a lot of people with different playing skills and abilities starting with casual players who play only a few times a week because of whatever reason and finishing pro players who ernes money for playing video games. It doesn't matter how low was the skybrige or how easy it was to destroy it gives you that HUGE advantage; same thing for spikes yeah it is easy for a knight to get over them, but have you thought about builders or archers, or knight who don't know that shield pointing down sometimes will protect you. And just think how hard for a blue team to fight on the ground (FIGHT) when ground is covered with red spikes and from the top they are getting shoot by archers which are sitting on the sky bridge and you think well they can bombjump; NO because they tower was destroyed by ballista on the skybrige. I could understand if that was happening once per 15-20 rounds but it is happening almost every match.

    So after that said you still think that putting skybriges and new spikes will pull audience from classic to beta; I don't think so, people who had never played beta will just rage quit. Not because they are noobs or kids, but because it isn't fun to play beta for casual players. some of them will stay and a after a week or so of raging and constantly being killed they will learn how to play beta properly , but nobody will waist his time on that.
     
    SeanAS likes this.
  19. FuzzyBlueBaron

    FuzzyBlueBaron Warm, Caring, Benign, Good and Kind Philanthrope Global Moderator Forum Moderator Donator Tester
    1. The Young Blood Collective - [YB]

    Messages:
    2,508
    *deletes half a page of useless crap*

    GET ON TOPIC PEOPLE OR THE INFRACT-O-HAMMER IS COMING OUT!!! :>:(:
     
    delankski and Digger101 like this.
  20. SeanAS

    SeanAS Meth Addict Donator
    1. Zen - [Zen] - (Invite Only)

    Messages:
    206
    You speak the truth NKking, once again. And your right about the spikes. Of course you can just shield them, but what happens when you want to fight and you can't because you are getting spiked, slashed, and arrow spammed at the same time, you can't. The truth is a build time is needed on this new gametype, you can only have a certain amount of spikes per hall (I'm not really sure how to fix the spikes, that is just a thought) and skybridges NEED to be removed.
     
    Wargod-Loki likes this.
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